CA X BA discussion - Page 6

CA X BA discussion

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Otherside
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Joined: 21 Feb 2006, 14:09

Re: CA X BA discussion

Post by Otherside »

vache have u played CA in the last 500 revisions

seems like you havent
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det
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Re: CA X BA discussion

Post by det »

I don't have time to respond to all of your points right now, but I will respond to one of them.
LBF_Vachequirit wrote:In 1V1 this is not a problem since 1V1's rarely reach T2. In team game it's a really big problem, since you'll always have someone trying to reach and use T2 , and making the game immediately slow and unfun.
I find this to be one of the biggest problems in BA and CA team games. By far, the most common form of this is farming adv solars and metal makers. metal makers are a lot worse in CA. So it makes the problem even worse. I advocate just removing metal makers from the game entirely. They are only ever useful to eat your excess energy, which I think lessens the strategic element of managing your e economy. Mostly they just serve to bait newbs into making a metal maker economy, ruining the game.
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Licho
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Re: CA X BA discussion

Post by Licho »

Btw "balanced" appears to be highly subjective.

How do you define "balanced". We define it as making all units viable/usefull with lots of options and possible tactics. Of course in this respect its not perfect in CA but imo its way better than in BA.
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Peet
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Re: CA X BA discussion

Post by Peet »

Licho wrote:Btw "balanced" appears to be highly subjective.
:|
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Machiosabre
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Re: CA X BA discussion

Post by Machiosabre »

:-
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Sleksa
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Re: CA X BA discussion

Post by Sleksa »

"Complete also seems to be highly subjective
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Machiosabre
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Re: CA X BA discussion

Post by Machiosabre »

If someone says "subjective" is highly subjective I'm going to punch them in the face.
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Otherside
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Re: CA X BA discussion

Post by Otherside »

complete annhilation can mean total destruction :] and it does

balance just means balanced which is subjective ;p
manored
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Re: CA X BA discussion

Post by manored »

Complete is not subjective, it means that there is nothing left to be done in that matter. So "Complete Annihilation" means annihilating stuff till there is nothing else to annihilate :)
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Neddie
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Re: CA X BA discussion

Post by Neddie »

Everything is subjective in this sphere of thought. Not a useful criticism.
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Crayfish
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Re: CA X BA discussion

Post by Crayfish »

I am subjective? :/
manored
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Re: CA X BA discussion

Post by manored »

Crayfish wrote:I am subjective? :/
Yes :)

You might be fruit of my madness, or I might be not mad and in that case you in fact exist,
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Neddie
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Re: CA X BA discussion

Post by Neddie »

I advocate maintaining the ratio of current metal makers, but folding two into one. They are useful supplementary economic structures, particularly in team games, though generally they do serve as a newb trap. We need to emphasize that they are only supplementary.
manored
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Re: CA X BA discussion

Post by manored »

Maybe add a loading screen with that fact? :)
Google_Frog
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Re: CA X BA discussion

Post by Google_Frog »

The loadscreen needs this fact: 500m for an adv solar, runs 2 mms. thats 1 metal per second(I think). 500 seconds or 8 minutes 20 seconds to get back how much you spent on the energy to run it. This isn't taking into account the E cost of the adv solar or the mm.
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url_00
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Re: CA X BA discussion

Post by url_00 »

BlueTemplar wrote:More like
NOTA, End of the Universe, XTA, Paint Drying, TiA/SA, BA, CA

Seriously, if the last game on coast to coast hadn't crashed we would still be playing it! :lol:

(Was pretty amazing though... And maybe our Krogoth army would have managed to cross the sea, who knows? :-) )
ROFL*10! :lol:
(from page 4)
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Lolsquad_Steven
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Re: CA X BA discussion

Post by Lolsquad_Steven »

lol... ca...
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Day
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Re: CA X BA discussion

Post by Day »

:-
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Gota
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Re: CA X BA discussion

Post by Gota »

Whats wrong with a bit of metal makers spam?just makes the game less slippery slope.
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Tribulexrenamed
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Re: CA X BA discussion

Post by Tribulexrenamed »

No
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