Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
I really wonder how much benefit a shadow treatment can have. I think it would be worth a try at the least.
Re: Random WIP
You do know that chipped paint style is quite common on various UEF units in supreme commander, especially the ACU?
Eitherway if all the units are the same size and general shape it will be a nightmare telling them apart without putting bright distinguishing colours on the models, and big neon greon stripes tend not to looks pretty.
Eitherway if all the units are the same size and general shape it will be a nightmare telling them apart without putting bright distinguishing colours on the models, and big neon greon stripes tend not to looks pretty.
Re: Random WIP
hmmm they changed the ACU textures in forged alliance
Re: Random WIP
You don't necessary have to call the dark areas shadows? What about mixing dark metal areas with shiny light ones? Different materials in general? On a scifi design, I don't see why everything has to be the same gray metal. Things like the joints machinery could easily be of a different color then the armor plates.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
Ok, i'll re-bake the base tex,relax lol.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Random WIP
Whoever made that "cartoony" looking version of the texture, it looks too cartoony. AKA like crap. Come on.
Re: Random WIP
Texture, bake, I am guessing that they are talking about an occlusion bake. Basically it determines how close faces are together and shades them darker accordingly straight to the texture map. Its a really quick and easy way of starting a texture. It also can be be overlayed onto textures (with a bit of editing) for some really nice effects like quick and easy dirt maps. Programs with decent ray tracing rendering in em like max or maya can do it.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
Yep, thats it. If you have Max, use the Render to Texture tool while you have Advanced Lighting on. I'll write a tutorial on advanced texturing which addresses this later (or you could do a search on it, IIRC someone already did a good tut on it here).
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
I tend to just shade by hand; though admittedly I've never done a proper bake before.
Re: Random WIP
...or blender, which is free, ......like max or maya...
Re: Random WIP
Doing that in max, does it use proper occlusion rays with falloff or a basic shader to bake to the texture? Sorry for not mentioning blender, I just don't know if it has occlusion bake options from experience.
Re: Random WIP
Yes, you can do occlusion bakes in Blender.
Re: Random WIP
A "little" experiment here. Not 100% finished and not 100% anatomically correct, but quite nice looking so far (considering the polycount):


Re: Random WIP
Looks nice. I assume this is not for spring?
Keithus: I just mentioned blender because it's the only free alternative I can think of, but setting up the model in it is a pain.
Keithus: I just mentioned blender because it's the only free alternative I can think of, but setting up the model in it is a pain.
Re: Random WIP
I assume it is...rattle wrote:Looks nice. I assume this is not for spring?
