Random WIP 2006-2011 - Page 92

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I really wonder how much benefit a shadow treatment can have. I think it would be worth a try at the least.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

You do know that chipped paint style is quite common on various UEF units in supreme commander, especially the ACU?

Eitherway if all the units are the same size and general shape it will be a nightmare telling them apart without putting bright distinguishing colours on the models, and big neon greon stripes tend not to looks pretty.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

wat
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

hmmm they changed the ACU textures in forged alliance
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Random WIP

Post by Zpock »

You don't necessary have to call the dark areas shadows? What about mixing dark metal areas with shiny light ones? Different materials in general? On a scifi design, I don't see why everything has to be the same gray metal. Things like the joints machinery could easily be of a different color then the armor plates.
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

Ok, i'll re-bake the base tex,relax lol.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

How do you do this Texture bake?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Whoever made that "cartoony" looking version of the texture, it looks too cartoony. AKA like crap. Come on.
User avatar
Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Re: Random WIP

Post by Keithus »

Texture, bake, I am guessing that they are talking about an occlusion bake. Basically it determines how close faces are together and shades them darker accordingly straight to the texture map. Its a really quick and easy way of starting a texture. It also can be be overlayed onto textures (with a bit of editing) for some really nice effects like quick and easy dirt maps. Programs with decent ray tracing rendering in em like max or maya can do it.
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

Yep, thats it. If you have Max, use the Render to Texture tool while you have Advanced Lighting on. I'll write a tutorial on advanced texturing which addresses this later (or you could do a search on it, IIRC someone already did a good tut on it here).
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I tend to just shade by hand; though admittedly I've never done a proper bake before.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

...like max or maya...
...or blender, which is free, ...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

thanks wolf!
User avatar
Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Re: Random WIP

Post by Keithus »

Doing that in max, does it use proper occlusion rays with falloff or a basic shader to bake to the texture? Sorry for not mentioning blender, I just don't know if it has occlusion bake options from experience.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Yes, you can do occlusion bakes in Blender.
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth »

A "little" experiment here. Not 100% finished and not 100% anatomically correct, but quite nice looking so far (considering the polycount):

Image
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Looks nice. I assume this is not for spring?

Keithus: I just mentioned blender because it's the only free alternative I can think of, but setting up the model in it is a pain.
User avatar
azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth »

rattle wrote:Looks nice. I assume this is not for spring?
I assume it is... :wink:
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Thats a peewee's skeleton?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

That rocks.
Locked

Return to “Art & Modelling”