Request: 0.76b2 - Page 3

Request: 0.76b2

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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KDR_11k
Game Developer
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Re: Request: 0.76b2

Post by KDR_11k »

I really hope the unit collision divide by zero is fixed in the backport version. KP.net is too crashy without that fix.
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

that one went in since even though it affects sync, desynced clients will crash out ^^

btw zell: which version exactly do you use? (zipfile name?)
ZellSF
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Re: Request: 0.76b2

Post by ZellSF »

spring_76b1_pre76b2_EXPERIMENTAL_bugfix_37df48.zip
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

k thx, i'll try to look into those.
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

zell: i cannot reproduce the build that you should be using, which is reaaaaly weird. guess i'll just release an another experimental build soon, so i can stash debug info away somewhere.
ZellSF
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Re: Request: 0.76b2

Post by ZellSF »

debug what? the CA crash?
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

new experimental build released, hopefully the last one. note that unitsync may not work with tasclient (works with springlobby though.)

http://www.darkstars.co.uk/downloads/vi ... d7101f.zip

also this time I should be able to make something out of stacktraces ^^
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smoth
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Re: Request: 0.76b2

Post by smoth »

do you want us to try this and leave you feedback?
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KDR_11k
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Re: Request: 0.76b2

Post by KDR_11k »

Why do you even WANT to retain sync? Wouldn't everyone upgrade anyway?
imbaczek
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Joined: 22 Aug 2006, 16:19

Re: Request: 0.76b2

Post by imbaczek »

smoth: yes, of course, especially if it crashes.

kdr: 1. replays. 2. I've got bad memories of brown-bag-on-head bugs that didn't show up in tests but were almost immediately found minutes after release. (Besides, I'm not the one who's doing the next feature release, bug Tobi about it ^^)
ZellSF
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Re: Request: 0.76b2

Post by ZellSF »

http://pastebin.ca/1003993

That's the CA crash again. If you need that, that build being forced to windowed mode is annoying though.
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

that windowed thingy sucks, and I have no idea what's the cause. will be investigating. thanks for the crash report.
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

http://www.darkstars.co.uk/downloads/vi ... 2951c3.zip

should have both the crash and no-fullscreen issue fixed.
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

new issues keep coming up, fixes being backported from svn.

http://www.darkstars.co.uk/downloads/vi ... 3dce2b.zip

note that this also has 'extract from archive' feature backported, so you can have mod music in this version.
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AF
AI Developer
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Re: Request: 0.76b2

Post by AF »

ps: http://www.darkstars.co.uk/downloads/in ... ing+builds

You might want to use that folder next time ;D
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KDR_11k
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Re: Request: 0.76b2

Post by KDR_11k »

imbaczek wrote:note that this also has 'extract from archive' feature backported, so you can have mod music in this version.
Backport GetUnitPiecePosDir please ;_;
imbaczek
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Re: Request: 0.76b2

Post by imbaczek »

http://www.darkstars.co.uk/downloads/vi ... 1b44d9.zip

some minor improvements and the thing you asked for, KDR. please warn your players of potential problems, though.
Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Re: Request: 0.76b2

Post by Smiff »

huge thanks for doing this - 076b1 had critical networking bugs for us, and SVN cant get on a lobby server (and unstable with old unitsync) so can't play!

so this is our chance to play spring again :)

haven't tried it much yet, just moving files about, hoping to get this stable.

not your fault mostly:
- shame it lobby crashes on new unitsync.dll but if new spring.exe works on old unitsync i don't really care?
- KAIK crashes with CA still :/
- KAIK doesnt seem to work with XTA either
(most of the backports are related to KAIK?)

anyway this is looking promising as a useable recent-ish version of spring, keep it up, please!
Kloot
Spring Developer
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Joined: 08 Oct 2006, 16:58

Re: Request: 0.76b2

Post by Kloot »

For the time being just get the latest KAIK build from the thread
in AI/, it's binary-compatible with imbaczek's Spring executables.
Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Re: Request: 0.76b2

Post by Smiff »

hey neat, with the new build of KAIK:
viewtopic.php?f=15&t=11343
it did actually stop crashing on load. thanks Kloot!

don't want to speak too soon but it's looking like LAN Spring might be back on the agenda :D
thanks to you two.

edit: actually new KAIK still crashes on the test (1805) build of CA, only, not anything else afaik. this is good enough for me :)
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