IceUI
Moderator: Moderators
Re: IceUI
The documentation for IceUI isn't even incomplete.. It's just a joke.. The only way to find out how IceUI works is to look at the source atm.. If you want to create content for it, just look at the actual content files as an example (the .lua files in IceUI/ - not in subdirs)..
Re: IceUI
since i have seen your screen shot with 4corner gradient i tried to modify iceui to have that too

you can choose each of the 4 color in the tweak mode and i added an option to choose between normal background and gradient background i need to make more test before uploading it anyway

you can choose each of the 4 color in the tweak mode and i added an option to choose between normal background and gradient background i need to make more test before uploading it anyway
Last edited by Satirik on 12 Apr 2008, 13:26, edited 1 time in total.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: IceUI
What about textured windows? Wouldn't it be a nice feature?
Re: IceUI
http://spring.jobjol.nl/show_file.php?id=966
done with my lua skills (none)
edit: after few hours of test i think only the playerinfo is buggy and makes crashes
done with my lua skills (none)
edit: after few hours of test i think only the playerinfo is buggy and makes crashes
Re: IceUI
http://spring.jobjol.nl/show_file.php?id=966
just improved the minimap script :
how does the minimap work ? when you resize the minimap it
saves the space taken by it as the available space and each time you
will run spring the minimap will try to fit the available space and
keep the aspect ratio so resize the minimap with the maximum size you
want for a minimap and then type /luaui reload to let the script
resize the minimap with the good aspect ratio

just improved the minimap script :
how does the minimap work ? when you resize the minimap it
saves the space taken by it as the available space and each time you
will run spring the minimap will try to fit the available space and
keep the aspect ratio so resize the minimap with the maximum size you
want for a minimap and then type /luaui reload to let the script
resize the minimap with the good aspect ratio

Re: IceUI
look at previous posts, its that customized playerinfo widget.
Nice work with gradients.
FOr the minimap, I customized my script so that it not only is within the width, but the height of the minimap space, using hard-coded values.
It still maintains aspect ration etc. The best thing to do is make the minimap script make the map within the saved dimensions, but only save new dimensions in tweakmode.
Having hardcoded values is a hackish solution.
Nice work with gradients.
FOr the minimap, I customized my script so that it not only is within the width, but the height of the minimap space, using hard-coded values.
It still maintains aspect ration etc. The best thing to do is make the minimap script make the map within the saved dimensions, but only save new dimensions in tweakmode.
Having hardcoded values is a hackish solution.
Re: IceUI
no name is when watching a replay here
for the outline i guess you can by changing the font files but you'd need the software (couldn't found any working version for windows nor compile it) to make new ones or use the default one
for the outline i guess you can by changing the font files but you'd need the software (couldn't found any working version for windows nor compile it) to make new ones or use the default one
IceUI Update (Revision 76)
Changelog: Use your updater or this direct link: http://tinyurl.com/43qeqn (revision76.7z)
Code: Select all
+ Added a window with unit collections (building, idle, damaged,
stockpile for now). (used code from Ray and jK)
+ Added 'screenshot' to the game menu. (thx Satirik)
/ Added component progress.
(fixes #13)
Re: IceUI
Imbaczek made an important fix today. Apparently ground decals can cause a variety of crashes (also linked to LuaUI)..
It is advised to turn off ground decals until the next release of Spring especially if you use IceUI since it is "allocation-heavy"..
It is advised to turn off ground decals until the next release of Spring especially if you use IceUI since it is "allocation-heavy"..
IceUI Update (Revision 77)
Changelog: Use your updater or this direct link: (revision77.7z)
Code: Select all
+ Added an option to the Unit Collection window to use a horizontal
layout.