IceUI - Page 17

IceUI

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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kiki
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Re: IceUI

Post by kiki »

2 questions:

Where is there documentation for IceUI

Where is there documentation for the different widget call ins
Satirik
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Re: IceUI

Post by Satirik »

isn't there a documentation dir in IceUI ?
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rattle
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Re: IceUI

Post by rattle »

wiki, spring source code
MelTraX
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Re: IceUI

Post by MelTraX »

The documentation for IceUI isn't even incomplete.. It's just a joke.. The only way to find out how IceUI works is to look at the source atm.. If you want to create content for it, just look at the actual content files as an example (the .lua files in IceUI/ - not in subdirs)..
Satirik
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Re: IceUI

Post by Satirik »

since i have seen your screen shot with 4corner gradient i tried to modify iceui to have that too

Image

you can choose each of the 4 color in the tweak mode and i added an option to choose between normal background and gradient background i need to make more test before uploading it anyway
Last edited by Satirik on 12 Apr 2008, 13:26, edited 1 time in total.
MelTraX
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Re: IceUI

Post by MelTraX »

Nice.. So I don't have to do it :)
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very_bad_soldier
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Re: IceUI

Post by very_bad_soldier »

What about textured windows? Wouldn't it be a nice feature?
Satirik
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Re: IceUI

Post by Satirik »

http://spring.jobjol.nl/show_file.php?id=966

done with my lua skills (none)

edit: after few hours of test i think only the playerinfo is buggy and makes crashes
Satirik
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Re: IceUI

Post by Satirik »

http://spring.jobjol.nl/show_file.php?id=966

just improved the minimap script :

how does the minimap work ? when you resize the minimap it
saves the space taken by it as the available space and each time you
will run spring the minimap will try to fit the available space and
keep the aspect ratio so resize the minimap with the maximum size you
want for a minimap and then type /luaui reload to let the script
resize the minimap with the good aspect ratio

Image
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LordMatt
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Re: IceUI

Post by LordMatt »

Satirik how did you get that player info setup?
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kiki
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Re: IceUI

Post by kiki »

look at previous posts, its that customized playerinfo widget.

Nice work with gradients.

FOr the minimap, I customized my script so that it not only is within the width, but the height of the minimap space, using hard-coded values.
It still maintains aspect ration etc. The best thing to do is make the minimap script make the map within the saved dimensions, but only save new dimensions in tweakmode.
Having hardcoded values is a hackish solution.
Satirik
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Re: IceUI

Post by Satirik »

that's what i did kiki (it's hard to say for me) when you resize the minimap in tweak mode it changes the minimap available space and then the minimap keep the aspect ratio within that space
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Acidd_UK
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Re: IceUI

Post by Acidd_UK »

Satirik this is brilliant, thx a lot!
Satirik
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Re: IceUI

Post by Satirik »

i was thinking about making a "skin selector" or a profile selector so new iceui users could pick up the one they like the more but maybe you should make it meltrax if you dont' want a crappy one :)
ZellSF
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Re: IceUI

Post by ZellSF »

awesome work still, see you got team sorting in the player info now...

but what about the no name bug? no idea how to fix that? Is it also possible to do outlining the same way default playerinfo does?
Satirik
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Re: IceUI

Post by Satirik »

no name is when watching a replay here

for the outline i guess you can by changing the font files but you'd need the software (couldn't found any working version for windows nor compile it) to make new ones or use the default one
IceUI Bot
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Joined: 29 Jan 2008, 13:38

IceUI Update (Revision 76)

Post by IceUI Bot »

Changelog:

Code: Select all

  + Added a window with unit collections (building, idle, damaged,
    stockpile for now). (used code from Ray and jK)
  + Added 'screenshot' to the game menu. (thx Satirik)
  / Added component progress.
  (fixes #13)
Use your updater or this direct link: http://tinyurl.com/43qeqn (revision76.7z)
MelTraX
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Re: IceUI

Post by MelTraX »

Imbaczek made an important fix today. Apparently ground decals can cause a variety of crashes (also linked to LuaUI)..

It is advised to turn off ground decals until the next release of Spring especially if you use IceUI since it is "allocation-heavy"..
IceUI Bot
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Joined: 29 Jan 2008, 13:38

IceUI Update (Revision 77)

Post by IceUI Bot »

Changelog:

Code: Select all

  + Added an option to the Unit Collection window to use a horizontal
    layout.
Use your updater or this direct link: (revision77.7z)
ZellSF
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Re: IceUI

Post by ZellSF »

You're not very good at this direct linking thing. Unit collections seems awesome if it wasn't for two things: not remembering settings (like playerinfo...) and no "center and select". Oh and when I tried you couldn't disable it. At all.
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