Cool screenshots
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Re: Cool screenshots
Ugh... ambient/specular lighting for the units should be a fair bit less yellow
Re: Cool screenshots
Otherside wrote:
my new map
Sak's new peewee
CA ftw
sexy skybox (by smoth)
WIN!
Those spherebots look reallly cool in that screenshot, and I never noticed how they compliment the arm com. However, they do look a bit too lethal, peewees should use the original wimpy looking model, and the spherebot should be used for some awesome t2 kbot.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Cool screenshots
Maverick or zeus would be good candidates. I think they should have a little more rounded prisms, because then they would really fit.kiki wrote:Otherside wrote:
my new map
Sak's new peewee
CA ftw
sexy skybox (by smoth)
WIN!
Those spherebots look reallly cool in that screenshot, and I never noticed how they compliment the arm com. However, they do look a bit too lethal, peewees should use the original wimpy looking model, and the spherebot should be used for some awesome t2 kbot.
Re: Cool screenshots

new map more eye sex (releasing map soon)
Re: Cool screenshots
Some pics of a hackish WWII half-mod-ish thingie I did a year ago, never published it... More for my own fun... 
http://chr.navi.ee/WWII.rar (.rar archive, 10 pics, pictures are in a random order, some are from early stages of development)
I didn't know how to map in .s3o back then.

http://chr.navi.ee/WWII.rar (.rar archive, 10 pics, pictures are in a random order, some are from early stages of development)
I didn't know how to map in .s3o back then.
Re: Cool screenshots
Considering what you were working with... shudder. Damn, good attempt, I like the feel despite the OTA textures. Have you seen S44, by the by?Columbus wrote:Some pics of a hackish WWII half-mod-ish thingie I did a year ago, never published it... More for my own fun...
http://chr.navi.ee/WWII.rar (.rar archive, 10 pics, pictures are in a random order, some are from early stages of development)
I didn't know how to map in .s3o back then.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Cool screenshots
non-hackish WWII mod
:




Plus some videos:
http://youtube.com/watch?v=7evFLUvUqW8
http://youtube.com/watch?v=93-N4YAdvr8





Plus some videos:
http://youtube.com/watch?v=7evFLUvUqW8
http://youtube.com/watch?v=93-N4YAdvr8
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Cool screenshots
Man those tanks look so cool. The graphics on those screenshots just look unrealisticly good.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Cool screenshots
sort of a shame the trees look so bad in comparison.
Re: Cool screenshots
Yup, i've been watching the progress of S44 ever since it was announced.
And yeah, those S44 tanks are really good lookin'. Keep it up!
P.S. If anyone wants, here it is(the hackish mod:P) : http://chr.navi.ee/tiger.hpi
The new spring version doesn't seem to support .hpi files, sadly, but works with earlier versions(using a xta mod, in the arm com's menu).
But the menu might be a tad incomplete, and has few pictures(mostly invisible buttons).
Well, enjoy!
And yeah, those S44 tanks are really good lookin'. Keep it up!
P.S. If anyone wants, here it is(the hackish mod:P) : http://chr.navi.ee/tiger.hpi
The new spring version doesn't seem to support .hpi files, sadly, but works with earlier versions(using a xta mod, in the arm com's menu).
But the menu might be a tad incomplete, and has few pictures(mostly invisible buttons).
Well, enjoy!
Re: Cool screenshots
my current project:


Re: Cool screenshots
That's some badass water there, man. Nice.
Re: Cool screenshots
jk, will you be adding reflections and acquiring the light from the map? that white is not the light I set in that map.
Re: Cool screenshots
reflections and refraction are coming
@light
after i found out which value i have to take ^^
cos the current water shaders don't have any bump mapping, those values are mostly unused atm, so i need to experiment a bit (perhaps extracting the hue and using a constant lighting+saturation value etc.).
@light
after i found out which value i have to take ^^
cos the current water shaders don't have any bump mapping, those values are mostly unused atm, so i need to experiment a bit (perhaps extracting the hue and using a constant lighting+saturation value etc.).
Re: Cool screenshots
cool, good luck, I take it this is some lua or is this more play with the spring shaders?
Re: Cool screenshots
atm it is written in lua + an engine patch, but i will later translate it in c++
lua: cos it is much more flexible (you don't need to recompile whole spring, if you changed a small parameter etc.)
c++: has much more power like foam for ships,shore detection,water explosion callins etc.
lua: cos it is much more flexible (you don't need to recompile whole spring, if you changed a small parameter etc.)
c++: has much more power like foam for ships,shore detection,water explosion callins etc.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Cool screenshots
Will this be even more of a comp-melter then the current dynamic water?
Re: Cool screenshots
as far as i know it dusnt change ur fps much at all way less than dynamic water
Re: Cool screenshots
Please just make sure it works on nvidia 8 series GPUs. 

Re: Cool screenshots
it deffo willLordMatt wrote:Please just make sure it works on nvidia 8 series GPUs.