Cool screenshots - Page 3

Cool screenshots

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Cool screenshots

Post by rattle »

Ugh... ambient/specular lighting for the units should be a fair bit less yellow
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Cool screenshots

Post by kiki »

Otherside wrote:Image

my new map
Sak's new peewee

CA ftw

sexy skybox (by smoth)


WIN!


Those spherebots look reallly cool in that screenshot, and I never noticed how they compliment the arm com. However, they do look a bit too lethal, peewees should use the original wimpy looking model, and the spherebot should be used for some awesome t2 kbot.
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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Re: Cool screenshots

Post by Aether_0001 »

kiki wrote:
Otherside wrote:
my new map
Sak's new peewee

CA ftw

sexy skybox (by smoth)


WIN!


Those spherebots look reallly cool in that screenshot, and I never noticed how they compliment the arm com. However, they do look a bit too lethal, peewees should use the original wimpy looking model, and the spherebot should be used for some awesome t2 kbot.
Maverick or zeus would be good candidates. I think they should have a little more rounded prisms, because then they would really fit.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Cool screenshots

Post by Otherside »

Image

new map more eye sex (releasing map soon)
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Cool screenshots

Post by Columbus »

Some pics of a hackish WWII half-mod-ish thingie I did a year ago, never published it... More for my own fun... :P
http://chr.navi.ee/WWII.rar (.rar archive, 10 pics, pictures are in a random order, some are from early stages of development)
I didn't know how to map in .s3o back then.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Cool screenshots

Post by Neddie »

Columbus wrote:Some pics of a hackish WWII half-mod-ish thingie I did a year ago, never published it... More for my own fun... :P
http://chr.navi.ee/WWII.rar (.rar archive, 10 pics, pictures are in a random order, some are from early stages of development)
I didn't know how to map in .s3o back then.
Considering what you were working with... shudder. Damn, good attempt, I like the feel despite the OTA textures. Have you seen S44, by the by?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Cool screenshots

Post by SpikedHelmet »

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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Cool screenshots

Post by MightySheep »

Man those tanks look so cool. The graphics on those screenshots just look unrealisticly good.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Cool screenshots

Post by Machiosabre »

sort of a shame the trees look so bad in comparison.
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Columbus
Posts: 158
Joined: 12 Jun 2006, 09:34

Re: Cool screenshots

Post by Columbus »

Yup, i've been watching the progress of S44 ever since it was announced.
And yeah, those S44 tanks are really good lookin'. Keep it up!

P.S. If anyone wants, here it is(the hackish mod:P) : http://chr.navi.ee/tiger.hpi
The new spring version doesn't seem to support .hpi files, sadly, but works with earlier versions(using a xta mod, in the arm com's menu).
But the menu might be a tad incomplete, and has few pictures(mostly invisible buttons).
Well, enjoy!
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Cool screenshots

Post by jK »

my current project:
Image
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Cool screenshots

Post by Argh »

That's some badass water there, man. Nice.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Cool screenshots

Post by smoth »

jk, will you be adding reflections and acquiring the light from the map? that white is not the light I set in that map.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Cool screenshots

Post by jK »

reflections and refraction are coming

@light
after i found out which value i have to take ^^
cos the current water shaders don't have any bump mapping, those values are mostly unused atm, so i need to experiment a bit (perhaps extracting the hue and using a constant lighting+saturation value etc.).
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Cool screenshots

Post by smoth »

cool, good luck, I take it this is some lua or is this more play with the spring shaders?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Cool screenshots

Post by jK »

atm it is written in lua + an engine patch, but i will later translate it in c++

lua: cos it is much more flexible (you don't need to recompile whole spring, if you changed a small parameter etc.)

c++: has much more power like foam for ships,shore detection,water explosion callins etc.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Cool screenshots

Post by Warlord Zsinj »

Will this be even more of a comp-melter then the current dynamic water?
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Cool screenshots

Post by Otherside »

as far as i know it dusnt change ur fps much at all way less than dynamic water
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Cool screenshots

Post by LordMatt »

Please just make sure it works on nvidia 8 series GPUs. :P
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Cool screenshots

Post by Otherside »

LordMatt wrote:Please just make sure it works on nvidia 8 series GPUs. :P
it deffo will
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