Hovers are op? Discussion (BA)
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Re: Hovers are op? Discussion (BA)
Last time I played, the vettes were dictating early t1 water. Certainly not underpowered, at least.
Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.
Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.
Re: Hovers are op? Discussion (BA)
Play moarTeutooni wrote:Last time I played

Re: Hovers are op? Discussion (BA)
Problem here is the time. Sea mexes are very far away from each other, and builders enormous build power is compensated by enormous build cost, and there is also the fact that he didnt started the game knowing that he wouldnt face sea oposition. Tough he probally scouted early on, thats still some more time where he was preparing to face a sea oponent. While land had grouped mexes wich the commy could reach faster due to to being on land and trees wielding energy to be reclaimed. I also had a particular high amount of mexes for a start (Like 5 or 6) and didnt had to worry about being rushed by a supercheap unit and be unable to shot back with my commy while it destroys everthing :)Teutooni wrote:Last time I played, the vettes were dictating early t1 water. Certainly not underpowered, at least.
Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.
- Evil4Zerggin
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Re: Hovers are op? Discussion (BA)
Not to mention there is a bug where con ships move at half speed when given a build order >_>.manored wrote:Sea mexes are very far away from each other
Re: Hovers are op? Discussion (BA)
Anybody know how to fix this?Evil4Zerggin wrote:Not to mention there is a bug where con ships move at half speed when given a build order >_>.manored wrote:Sea mexes are very far away from each other
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: Hovers are op? Discussion (BA)
Damned if I know. It's a problem in CA as well. The really weird thing is that naval engineers don't seem to suffer from the same bug.
Re: Hovers are op? Discussion (BA)
Tech 1 shipyard has no enginers tough :)
- Complicated
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Re: Hovers are op? Discussion (BA)
BA is a mess? Play properly worked on Mods. Mods that are actually looked upon minute by minute.
Re: Hovers are op? Discussion (BA)
Hovers are oped not cause corvettes are weaker but cause overall hovers are much too usefull compared to sea since hovers can go land and sea and build mexes everywhere.
Re: Hovers are op? Discussion (BA)
Hovers are not OP in BA, in my opinion. They are UP in SA, because the most viable Hovercraft from BA has no weapon and is thus useless in the raiding role it filled.
Re: Hovers are op? Discussion (BA)
You mean mods that are totally rebalanced every other week?Complicated wrote:BA is a mess? Play properly worked on Mods. Mods that are actually looked upon minute by minute.

Re: Hovers are op? Discussion (BA)
Hovers are fine In SA i personnaly used them a lot and won by sneaking them fast to areas in which an attack is not expected .
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.
Re: Hovers are op? Discussion (BA)
If hover aren't fun for you, that is a problem with you, not the concept. They cannot go everywhere - slopes?Gota wrote:Hovers are fine In SA i personnaly used them a lot and won by sneaking them fast to areas in which an attack is not expected .
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.
Re: Hovers are op? Discussion (BA)
Actual, the speed advantage of light hovercrafts over medium doesnt covers up for the diference of strengh... I always raid with medium hovers :)neddiedrow wrote:Hovers are not OP in BA, in my opinion. They are UP in SA, because the most viable Hovercraft from BA has no weapon and is thus useless in the raiding role it filled.
Re: Hovers are op? Discussion (BA)
Then you're doing it wrong. Very late game, you can still get the scout hover into bases, while the other is caught.
Re: Hovers are op? Discussion (BA)
Thats the teory, but in truth nobody makes defenses against hovers, and since you are coming from the side/behind of the direction the enemy is fighting he cant bring units in fast enough to intercept the attack in time of preventing damage. In this situation having strong but still with decent speed units works better that megafast but weak ones :)neddiedrow wrote:Then you're doing it wrong. Very late game, you can still get the scout hover into bases, while the other is caught.
The few people that defend agaist hovers usually include dt, so you would need a more organized attack than light hovers to break in...