Hovers are op? Discussion (BA) - Page 5

Hovers are op? Discussion (BA)

Please use this forum to set up matches and discuss played games.

Moderator: Moderators

User avatar
Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Hovers are op? Discussion (BA)

Post by Teutooni »

Last time I played, the vettes were dictating early t1 water. Certainly not underpowered, at least.

Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Hovers are op? Discussion (BA)

Post by LordMatt »

Teutooni wrote:Last time I played
Play moar :-)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Hovers are op? Discussion (BA)

Post by manored »

Teutooni wrote:Last time I played, the vettes were dictating early t1 water. Certainly not underpowered, at least.

Let's look at the SSB example. You say one player had the entire sea uncontested, while the other was making a land based hoverlab? Sea builders have enormous buildpower, tidals make enormous amounts of energy for cost (on most maps). If the sea player had every sea mex on top of that, I bet he *could* have had an economy big enough to pump out units to stop the 10 anacondas in time, even if vettes were underpowered.
Problem here is the time. Sea mexes are very far away from each other, and builders enormous build power is compensated by enormous build cost, and there is also the fact that he didnt started the game knowing that he wouldnt face sea oposition. Tough he probally scouted early on, thats still some more time where he was preparing to face a sea oponent. While land had grouped mexes wich the commy could reach faster due to to being on land and trees wielding energy to be reclaimed. I also had a particular high amount of mexes for a start (Like 5 or 6) and didnt had to worry about being rushed by a supercheap unit and be unable to shot back with my commy while it destroys everthing :)
User avatar
Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Hovers are op? Discussion (BA)

Post by Evil4Zerggin »

manored wrote:Sea mexes are very far away from each other
Not to mention there is a bug where con ships move at half speed when given a build order >_>.
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Hovers are op? Discussion (BA)

Post by Pxtl »

Evil4Zerggin wrote:
manored wrote:Sea mexes are very far away from each other
Not to mention there is a bug where con ships move at half speed when given a build order >_>.
Anybody know how to fix this?
User avatar
Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: Hovers are op? Discussion (BA)

Post by Evil4Zerggin »

Damned if I know. It's a problem in CA as well. The really weird thing is that naval engineers don't seem to suffer from the same bug.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Hovers are op? Discussion (BA)

Post by manored »

Tech 1 shipyard has no enginers tough :)
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Re: Hovers are op? Discussion (BA)

Post by Complicated »

BA is a mess? Play properly worked on Mods. Mods that are actually looked upon minute by minute.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Hovers are op? Discussion (BA)

Post by Gota »

Hovers are oped not cause corvettes are weaker but cause overall hovers are much too usefull compared to sea since hovers can go land and sea and build mexes everywhere.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Hovers are op? Discussion (BA)

Post by Neddie »

Hovers are not OP in BA, in my opinion. They are UP in SA, because the most viable Hovercraft from BA has no weapon and is thus useless in the raiding role it filled.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: Hovers are op? Discussion (BA)

Post by Regret »

Complicated wrote:BA is a mess? Play properly worked on Mods. Mods that are actually looked upon minute by minute.
You mean mods that are totally rebalanced every other week?
Image
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Hovers are op? Discussion (BA)

Post by Gota »

Hovers are fine In SA i personnaly used them a lot and won by sneaking them fast to areas in which an attack is not expected .
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Hovers are op? Discussion (BA)

Post by Neddie »

Gota wrote:Hovers are fine In SA i personnaly used them a lot and won by sneaking them fast to areas in which an attack is not expected .
Hovers are a shit concet anyway,they are not fun.
A unit that can go everywhere,water and land.bleh.its like air.
If hover aren't fun for you, that is a problem with you, not the concept. They cannot go everywhere - slopes?
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Hovers are op? Discussion (BA)

Post by manored »

neddiedrow wrote:Hovers are not OP in BA, in my opinion. They are UP in SA, because the most viable Hovercraft from BA has no weapon and is thus useless in the raiding role it filled.
Actual, the speed advantage of light hovercrafts over medium doesnt covers up for the diference of strengh... I always raid with medium hovers :)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Hovers are op? Discussion (BA)

Post by Neddie »

Then you're doing it wrong. Very late game, you can still get the scout hover into bases, while the other is caught.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Hovers are op? Discussion (BA)

Post by manored »

neddiedrow wrote:Then you're doing it wrong. Very late game, you can still get the scout hover into bases, while the other is caught.
Thats the teory, but in truth nobody makes defenses against hovers, and since you are coming from the side/behind of the direction the enemy is fighting he cant bring units in fast enough to intercept the attack in time of preventing damage. In this situation having strong but still with decent speed units works better that megafast but weak ones :)

The few people that defend agaist hovers usually include dt, so you would need a more organized attack than light hovers to break in...
Post Reply

Return to “Ingame Community”