IceUI - Page 15

IceUI

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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k.haos_girl
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Joined: 29 Jan 2008, 18:47

Re: IceUI

Post by k.haos_girl »

this is cool =)
i made the windows all in pink :P
ty meltrax for creating that cool thingie
Satirik
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Re: IceUI

Post by Satirik »

hey I improved the playerinfo widget to replace the /info completly so it can display the player nick instead of his icon, it displays the enemies team and spectator ping & cpu

http://spring.jobjol.nl/show_file.php?id=888

it's not perfect, it must be bugged because im a big lua nOOb

the archive also contain my profile

edit : i change it to be able to see 2diff info like "ping cpu" and "metal incomes", to center the screen on the players com it's right click instead of middle click i think
ZellSF
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Joined: 08 Jul 2006, 19:07

Re: IceUI

Post by ZellSF »

That it awesome... but why did you remove IceUI features like sharing units and changing spectator team?

Also, an easy way to identify who your allies are would be a good idea, I know the list is sorted by allies, but it's still too confusing.

Well enough feature requests, time for the bug reports you were expecting :p

Image
(note that the second name is invisible)
Game I spectated:
Image
(note that I'm not listed)

Also see the duplicate names, and I'm sure "Player" shouldn't be included in the list... You're doing something wrong :(
Satirik
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Re: IceUI

Post by Satirik »

k i fixed the spectator issue, now it also save the height (actually the line height so the text always have the same height) and i also added an option to save the position from the top (default) or from the bottom( to stick the window to the the bottom whatever the number of player is)

for the empty name bug i'll try to fix that tomorrow

the center on com is on right click and the share is removed because i don't want to share units to the enemy while clicking on the list, i'll add an option

edit: the archive link is updated with the new files
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LordMatt
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Re: IceUI

Post by LordMatt »

Satirik, did you use the latest IceUI revision from MelTraX's repository?
Satirik
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Re: IceUI

Post by Satirik »

i think so ... IceUI for current Spring (latest).7z downloaded the 18/01/2008
MelTraX
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Joined: 02 Jan 2007, 16:18

Re: IceUI

Post by MelTraX »

Please note that you can't give units to the enemy with my ShareUnits widget..

The 'player' is probably LuaGaia.. So you gotta ignore the last player.. Note though that only spectators can see LuaGaia so only ignore it if the player is speccing..
Satirik
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Re: IceUI

Post by Satirik »

fixed few size bugs and btw if you want to use my profile, it looks like this :

Image
Satirik
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Re: IceUI

Post by Satirik »

changed the tooltip script too to add the unit owner and the complete unit name (including the description)

http://spring.jobjol.nl/show_file.php?id=889
ZellSF
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Re: IceUI

Post by ZellSF »

Great that you readded sharing units, but as I asked earlier, why did you remove spectator team changing?
Satirik
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Re: IceUI

Post by Satirik »

ZellSF wrote:Great that you readded sharing units, but as I asked earlier, why did you remove spectator team changing?
you mean by left clicking on the player ? i didn't remove it actually im using another method but im gonna re add it

edit: specing players with left click is back and the hidden player nickname bug fixed (still the same link)
ZellSF
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Joined: 08 Jul 2006, 19:07

Re: IceUI

Post by ZellSF »

Would it be possible to hide resource bars / other "secret" information rather than just setting them at 0? Would make it easy to seperate allies and enemies in the player list (which at the moment is a bit difficult).
Satirik
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Re: IceUI

Post by Satirik »

ZellSF wrote:Would it be possible to hide resource bars / other "secret" information rather than just setting them at 0? Would make it easy to seperate allies and enemies in the player list (which at the moment is a bit difficult).
done : replaced by "--" ... nothing is for specs
ZellSF
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Re: IceUI

Post by ZellSF »

Great. One more complaint though. Players dying don't go into the spectators part of the list.

Also more of them feature requests you don't like :p

A way to hide players who left from the list (probably needs to be an option, as some people do play with bots and wants to see them in the player list)
Remembering settings.
ZellSF
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Re: IceUI

Post by ZellSF »

Also font outlining *really* sucks, is there something you can do about that, or is it a LuaUI issue?

Edit: also, duplicate names is still an issue. assuming that was the spectator issue you said was fixed.
Satirik
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Re: IceUI

Post by Satirik »

ZellSF wrote:Also font outlining *really* sucks, is there something you can do about that, or is it a LuaUI issue?

Edit: also, duplicate names is still an issue. assuming that was the spectator issue you said was fixed.
yeap now it's fixed, i tried to set the dead players to "dead" but i couldn't
Satirik
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Re: IceUI

Post by Satirik »

just fixed the tooltip to show the good owner of selected units

and fixed the playerinfo pos by bottom
ZellSF
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Re: IceUI

Post by ZellSF »

Satirik wrote:
ZellSF wrote:Also font outlining *really* sucks, is there something you can do about that, or is it a LuaUI issue?

Edit: also, duplicate names is still an issue. assuming that was the spectator issue you said was fixed.
yeap now it's fixed, i tried to set the dead players to "dead" but i couldn't
Did you look at the original player info widget for reference? I'm pretty sure that does that. Unless the problem is moving them to the spectators list / out of the game and not just figuring out if they're dead or not (the original widget didn't remove players who had left the game, though an option for that would be awesome).

Remembering tab settings would still be ideal, though if you can't do that, can you tell me what I need to edit in playerinfo.lua to change the defaults?

Also. What the hell broke the layout of this page?
Satirik
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Re: IceUI

Post by Satirik »

ZellSF wrote:
Satirik wrote:
ZellSF wrote:Also font outlining *really* sucks, is there something you can do about that, or is it a LuaUI issue?

Edit: also, duplicate names is still an issue. assuming that was the spectator issue you said was fixed.
yeap now it's fixed, i tried to set the dead players to "dead" but i couldn't
Did you look at the original player info widget for reference? I'm pretty sure that does that. Unless the problem is moving them to the spectators list / out of the game and not just figuring out if they're dead or not (the original widget didn't remove players who had left the game, though an option for that would be awesome).

Remembering tab settings would still be ideal, though if you can't do that, can you tell me what I need to edit in playerinfo.lua to change the defaults?

Also. What the hell broke the layout of this page?
i took the original playerinfo and all i did was changing some stuff inside, i didn't make it from scratch

to save the tab settings i think i should change the iceui tab component

if one player die, and you type /luaui reload the player will be seen as a spectator, playerinfo just update the fields, not the entire window
ZellSF
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Joined: 08 Jul 2006, 19:07

Re: IceUI

Post by ZellSF »

Image
Wouldn't sorting by allies be more logical? I think that's the /info default now too, but I'm not sure...

Anyway, on that list, nollyflip shouldn't be there, he *is* the AI or player who left. actually he never joined, didn't have map. Edit: wait I got "An AI or player who left again" and this time in a game where everyone was present.

Edit: btw, does that mean you can determine when a player dies, the default playerinfo does, if so can you make dead players display "dead" or something in the info fields? assuming the problem is you can't rearrange the player list... There's no way to see if a player is dead at the moment and that's bad. While I do, lots of people don't seem to notice "player has left" messages in the console.
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