Mightysheep's model thread
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- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Mightysheep's model thread
not quite. that had a different roof completely and no chimney and it had some kind of pillars and stuff. i did do that tutorial a few days ago but this is a new house i just stole the idea of bringing out the sides.
Re: Mightysheep's model thread
My sister says:
"tell him your display pic is wierd again"
"tell him your display pic is wierd again"
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Mightysheep's model thread
OMG. So thats what TU looks like when it's loaded :D
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Mightysheep's model thread
Would you like to submit those buildings to be included in World Builder, when I release it?
I think with a bit of touchup here and there, they'd work pretty well, and add a lot of variety to cities, etc., and I don't have any houses done yet.
I think with a bit of touchup here and there, they'd work pretty well, and add a lot of variety to cities, etc., and I don't have any houses done yet.
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Mightysheep's model thread
http://www.tuwr.net/tuwr/pmwiki.php?n=DLS.DLS
Use this. it is all the buildings and things from The Universal. Everyone is allowed to take use them. Mine should be on there.
Use this. it is all the buildings and things from The Universal. Everyone is allowed to take use them. Mine should be on there.
Re: Mightysheep's model thread
I can't use stuff that isn't 100% yours, with copyright restrictions like that, everything in World Builder must be Public Domain or GPL, as this is a GPL project.All content found on this site and not made by zaroba is property of its respective owners and used with their permission if the owner of the content in question is known. If you wish to use stuff found on this site, please ask the owners of the items first.
If you send me your stuff, or tell me which name is yours on that site (didn't see a MightySheep, probably just blind) I will use it, but not if it wasn't your mesh.
Re: Mightysheep's model thread
Totally inefficient UV maps there... bah.
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Mightysheep's model thread
Actually I think those models are in a .atm format which is only for TU so if you wanted my houses I could send you on msn but I don't think you should include them in the world builder because it would look like a pink blob from overview.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Mightysheep's model thread
Looks like the map is prolly only 256x256 in which case, meh, who cares?rattle wrote:Totally inefficient UV maps there... bah.
Re: Mightysheep's model thread
I do, but I was refering to other stuff on the site snipa posted.