Ground Fog!, without shaders.
Moderator: Moderators
Re: Ground Fog!, without shaders.
So where can we download this gadget :D
Re: Ground Fog!, without shaders.
currently it is not released, because i recently started working on it.
one thing that would be cool is those mist maps with "bridges" below the fog to the other islands.
one thing that would be cool is those mist maps with "bridges" below the fog to the other islands.
Re: Ground Fog!, without shaders.
to fix that issue i posted before, i will make only one, or maybe none, fog quads get drawn well looking from below, only the sphere, it will look good.
Re: Ground Fog!, without shaders.
posted a bunch of new screens, some from inside the fog, this means it won't look bad anymore when seen from inside.
the first 4 are all in the same area.
this means it is almost done.
the first 4 are all in the same area.
this means it is almost done.
Re: Ground Fog!, without shaders.
as a gadget?
Re: Ground Fog!, without shaders.
no, but porting it to lua gaia is very easy, i just need to add a few things to this, then it is done, after it is done i make it into a gadget, then release.
Re: Ground Fog!, without shaders.
Great!, well then ill got work todo again ~~
Re: Ground Fog!, without shaders.
almost forgot to post:
this doesn't lags much, i had a bunch of programs running when i took those screens.
this can be easily configured to lower lag even more, by lowering the amount of fog layers being drawn, on the screens i had usually 32 to 96
layers, the last 9 screens all had 48 layers.
this doesn't lags much, i had a bunch of programs running when i took those screens.
this can be easily configured to lower lag even more, by lowering the amount of fog layers being drawn, on the screens i had usually 32 to 96
layers, the last 9 screens all had 48 layers.
Re: Ground Fog!, without shaders.
currently this draws fog that looks like trepan fog, but is better than it.
it can have the color, height, switched.
have i forgot anything that should be added?
it can have the color, height, switched.
have i forgot anything that should be added?
Re: Ground Fog!, without shaders.
made the first test version of the true fog that i said i would make.
i will post a screen later, it looks bad at the moment.
i think the first version of the ground fog is done for now, i will release it later, after i convert it to gadget.
i will post a screen later, it looks bad at the moment.
i think the first version of the ground fog is done for now, i will release it later, after i convert it to gadget.
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Ground Fog!, without shaders.
Can you have the fog (partially) obscure radar readings?
Re: Ground Fog!, without shaders.
no, lua can't control radar, or LOS.
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Ground Fog!, without shaders.
It's a shame, really. Would have made for interesting games... maybe we should make a feature request? It could also be used with tall grass/forest/levitating orange blobs of strange shape...
Re: Ground Fog!, without shaders.
it would be cool, since currently if you get a unit flying above very dense fog, it will be able to see and attack the units below correctly, which is unrealistic.
Re: Ground Fog!, without shaders.
Could this possibly made so that it obscures the players view? Then we could have OTA style fog of war! Shouldnt be too hard to implement, just need 3dimensional cell indicating areas on the map that are marked as hidden or visible
Re: Ground Fog!, without shaders.
some ways to make it:
1. massive rewrite, well?.
2. GLSL?
3. textures?
4. texture generation?
look here, it is used a lot by trepan shaders
we also have gl.CopyToTexture, to copy a transparent texture to the areas being seen.
maybe such a thing could be a project for later.
by the way, we have bit operations in lua now.
1. massive rewrite, well?.
2. GLSL?
3. textures?
4. texture generation?
look here, it is used a lot by trepan shaders
we also have gl.CopyToTexture, to copy a transparent texture to the areas being seen.
maybe such a thing could be a project for later.
by the way, we have bit operations in lua now.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Ground Fog!, without shaders.
is the fog alpha adjustable?
Re: Ground Fog!, without shaders.
this is around 84.5% to 89.6% customizable, no kidding.
Re: Ground Fog!, without shaders.
i haven't posted it before, because i didn't had time.
here, someone convert it to a gadget:
by the way, i hope to see some awesome screens with this soon.
here, someone convert it to a gadget:
by the way, i hope to see some awesome screens with this soon.
- Attachments
-
- unit_ground_fog.lua
- (9 KiB) Downloaded 151 times
Re: Ground Fog!, without shaders.
Excellent, I'll get to that tonight...