Serious balance issue: goliaths
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Serious balance issue: goliaths
Ok, they have massive hit points, they destroy everything, and they are easy to build, and quick to get into the game because commanders can immediately build advanced factories.
I had a very nice base that should have been able to hold off a decent army get ahhnilated by two goliaths all by themselves early in the game. The other guy puts his commander on his advanced factory and just pumps them out. THey take so many hits they just shrug off my defences and are in my base popping moho mines and reactors.
Even with other goliaths and tanks and arty out in the frontlines, goliaths just roll on by and ignore them, taking some damage but not enough to stop them from going on.
THis is silly. It's like a half-krogoth tank that you can make many of fairly easily. I'm fine with them being tough and having a big gun.
But what do they get in XTA?
1. Enough HP to shrug off anything short of an ahnilliator.
2. A big gun with long range. 2-3 hits and my commander popped. At beyond visual sight.
3. Fast enough to bypass most defenses and outrun artillery shells.
4. Low enough build requirements that a factory can churn them out quickly.
Ok. THis is not balance. THis is the definition of imbalance.
OTA had a good balance for the GOliath. THey were the strongest tank and had a strong gun. But they were very slow and the gun was short range. Plus they didn't have nearly the HP of XTA goliaths, so concentrated fire could kill them.
Now I have other beefs against XTA like the invulnerability of dragons teeth, the speed of Cans and SUmos, and a few other things I'm not happy about. But this is darn high on my list and I think goliaths really makes the game unfair.
I had a very nice base that should have been able to hold off a decent army get ahhnilated by two goliaths all by themselves early in the game. The other guy puts his commander on his advanced factory and just pumps them out. THey take so many hits they just shrug off my defences and are in my base popping moho mines and reactors.
Even with other goliaths and tanks and arty out in the frontlines, goliaths just roll on by and ignore them, taking some damage but not enough to stop them from going on.
THis is silly. It's like a half-krogoth tank that you can make many of fairly easily. I'm fine with them being tough and having a big gun.
But what do they get in XTA?
1. Enough HP to shrug off anything short of an ahnilliator.
2. A big gun with long range. 2-3 hits and my commander popped. At beyond visual sight.
3. Fast enough to bypass most defenses and outrun artillery shells.
4. Low enough build requirements that a factory can churn them out quickly.
Ok. THis is not balance. THis is the definition of imbalance.
OTA had a good balance for the GOliath. THey were the strongest tank and had a strong gun. But they were very slow and the gun was short range. Plus they didn't have nearly the HP of XTA goliaths, so concentrated fire could kill them.
Now I have other beefs against XTA like the invulnerability of dragons teeth, the speed of Cans and SUmos, and a few other things I'm not happy about. But this is darn high on my list and I think goliaths really makes the game unfair.
Last edited by tanelorn on 20 Aug 2005, 11:23, edited 1 time in total.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Serious balance issue: goliaths
First, it was not early game.tanelorn wrote:...
I had a very nice base that should have been able to hold off a decent army get ahhnilated by two goliaths all by themselves early in the game.
...
Second, even after getting owned, it is very rude to be the server and just leave the game.
Thirdly, 2 Goliaths is (4650 x 2) 9300 metal, enough to make some 7,5 Buldogs. Are you sure you would have handled 7 Buldogs going in your base?
Have you ever had to kill Goliaths with Sumos? You wouldn't be saying that, i guess...Agiel wrote:Personally I think Sumos are worse, but yes. ...
Did you build dt or mine pits?
That will stop goliaths in their tracks, and let 2-3 HLT and a MRPC...
The thing is that yes, Goliaths are very, very VERY hard to kill just like that *snaps fingers*
Thats why you got to stop them. And IF you kill them...
hey, free metal and a waste of resurces for you enemy is never bad is it?
That will stop goliaths in their tracks, and let 2-3 HLT and a MRPC...
The thing is that yes, Goliaths are very, very VERY hard to kill just like that *snaps fingers*
Thats why you got to stop them. And IF you kill them...
hey, free metal and a waste of resurces for you enemy is never bad is it?
wait.. i strangly recall that Goliaths could crush DT? thats what your talking about? hmm... *goes testing*Now I have other beefs against XTA like the invulnerability of dragons teeth
Oh, i almost forgot...
Commander standing behind a corner+ big heavy (and exspensive^^) tank = teh win!
Oh, did it forget to mention that goliaths climbing abilty S**KS? I mean, any small hill will bring their speed down to... the speed of the post office!
And anything more will stop them, which is the ''counter'' of goliaths.
[ Hey, can you write anything in here?]
Or frezze with spiders and capture them.
hmm...
hey zwzsg! Can you make a new cool list like that one about ''how to kill krogoths'', but with goliaths instead?
Commander standing behind a corner+ big heavy (and exspensive^^) tank = teh win!
Oh, did it forget to mention that goliaths climbing abilty S**KS? I mean, any small hill will bring their speed down to... the speed of the post office!
And anything more will stop them, which is the ''counter'' of goliaths.
[ Hey, can you write anything in here?]
or resurect them [/quote]Kixxe wrote:
Thats why you got to stop them. And IF you kill them...
hey, free metal and a waste of resurces for you enemy is never bad is it?
Or frezze with spiders and capture them.
hmm...
hey zwzsg! Can you make a new cool list like that one about ''how to kill krogoths'', but with goliaths instead?

-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
Goliaths have never been a threat to me at all, what xixxie said is true, goliaths are LATHARGIC up hills, even tiny ones i find no problem stopping and destroying them, sumos on the other hand are probably a bit more threatening IMO, on large flat expanses atleast, but also more easily killed. Korgoths are the only things i have a qualm with, but evrey day i try another tactic, spiders may work well against them, but you'l need to kill the support first wich can be a chlange, or use the spacing tools to setup a spaced row of dragons teeth so the small units can go through, if he doesnt notice what your doing you should be able to take out the small guys then ambush the kroggies and posibly goliaths.
Well Sumos don't have the hit points of a small mountain, so heavy lasers kill them pretty quick. But goliaths just keep going.
I had plenty of HLTs a couple bulldogs and a goliath myself. But they couldn't kill the enemys goliaths quick enough, it just rolled in past everyone and blew up half the base. The problem is it's HP is so high you can be doing alot of damage to it but it doesn't matter. Once it's in range of your energy and metal facilities its over.
I had plenty of HLTs a couple bulldogs and a goliath myself. But they couldn't kill the enemys goliaths quick enough, it just rolled in past everyone and blew up half the base. The problem is it's HP is so high you can be doing alot of damage to it but it doesn't matter. Once it's in range of your energy and metal facilities its over.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
But when you arent prepaired for Golith's, they cut through you like a chainsword through an ork! But that's true of pretty much everything...
Also the way i blow up Golithi's dosent have any spiffy trick's to it. I just use gun's.... lots and lots and lots of Gun's! If i have a fusion i will cloke my comm and wait for the Golithi's to get really close and then blast them. Problem is i keep forgetting to set my Comm to Hold Fire, so it fire's its laser before im in the right spot, and then the Golothi's are gone... along with my comm and anything else in the area...
Also the way i blow up Golithi's dosent have any spiffy trick's to it. I just use gun's.... lots and lots and lots of Gun's! If i have a fusion i will cloke my comm and wait for the Golithi's to get really close and then blast them. Problem is i keep forgetting to set my Comm to Hold Fire, so it fire's its laser before im in the right spot, and then the Golothi's are gone... along with my comm and anything else in the area...

- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Hlt: 825 MetalKixxe wrote:...
hey zwzsg! Can you make a new cool list like that one about ''how to kill krogoths'', but with goliaths instead?
Goliath: 4650 Metal = 5,6 Hlts
Krogoth: 25950 Metal = 31,4 Hlts
Try to run a Goliath into a wall of 5 Hlts
Try to run a Krogoth into a wall of 31 Hlts
Of course these are not entirely fair comparisons (for example, the Krog fires longer than the Hlts) but it shows just how vulnerable they can be.
31 Hlts!? Now that's something worth watching...
well, consider following:
With springs "units cant shoot through other units" realism, i cant imagine anysituation where more than 8 or 9 hlts could fire at once.
The krogoth can easily wipe out a tower every 2 or 3 seconds and would have no problem annihilating those 30 towers. And i doubt he would lose more than 30 or 40k hp
With springs "units cant shoot through other units" realism, i cant imagine anysituation where more than 8 or 9 hlts could fire at once.
The krogoth can easily wipe out a tower every 2 or 3 seconds and would have no problem annihilating those 30 towers. And i doubt he would lose more than 30 or 40k hp