Although to be true the Samson / Slasher more or less only has its AA as nifty feature just like the Banisher as its just an artillery unit with enough sight range to have visuals on the enemy and so have non-missing rockets. A design decision I never really understood - it's the only of all the T1 guided rocket units with the ability to attack (even mobile) ground forces giving the dedicated artillery a tough competition and a big sight distance which lets it outclass the artillery as they would keep on missing...Sleksa wrote:Every tech tree has atleast one mobile aa solution, scout boats for sea, aa hovers , airlab+fighters second, and jethro/samson for land
I think this is also a point which makes K-Bots (besides all that stats only discussion and the lack of amphibic units) inferior as they have neither a dedicated artillery nor such a Anti-Air-And-Ground-Rocket-Unit...
Well I think you underrate ships here. They pretty much are on par with hovers at T1 and have the ability to tech up where they just pwn hovers. With that said ships have sort of a long-time advantage because if you control the sea you don't have to sweep the coasts with your ships - you probably only have to push the lines where the enemies' fighters can patrol as far back as possible. That way they get pretty vulnerable to bombers which already should turn the tide before you start cleansing the beaches...Pxtl wrote:I mean, if you can use hovers instead of ships, why build ships? Hovers can do more than ships, and are almost as good.
Well 1st you should be more clear when talking about units being "amphibic" because in most cases this means having em walk on the ground. You probably are talking about a Pelican floating behaviour...Pxtl wrote:Now, would it be nicer if there were an L1 SAM amphib tank? Obviously. Re-purposing the L1 SAM kbot is a little odd. But on the other hand, it's generally considered a rather useless unit.
2nd point is that I dislike that idea of floating T1 AA tanks/K-Bots. The reason for this is that there is Hover-AA for this. You now might show up the costs etc. but that's the point. There is and should be no lab that spits out units for every thinkable situation! If such a lab existed you would have to merge all labs into a single one because the others would become sort of useless then. If I can build a T1 Vehicle Lab that gives me good tanks, amphibic tanks, artillery and floating AA-tanks why building those crappy K-Bots at all?
Well some lines up you complained about ships being inferior compared to hovers and now you suggest something that lets hovers get subs the cheap way and makes the decision to go for a sea lab even worse?!Pxtl wrote:2) it's weird. A super-cheap factory buildable by boats, hovers, and amphicons is kinda strange. It'd also be used by hovers to get L1 subs to handle their demolitions of underwater targets.

Is there a lab that doesn't build slow like hell on its own in BA?Pxtl wrote:You could take back this value by making it have a weak buildpower, thus making it require assistance to properly crank out your force.
