Fog of war

Fog of war

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aash29
Posts: 15
Joined: 23 Sep 2007, 20:28

Fog of war

Post by aash29 »

Greetings,
is it possible to turn of the fog of war, covering unexplored parts of map with solid black?
thanks in advance
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Fog of war

Post by lurker »

MTR



>_>
<_<
I mean...
It should be simple to code a mode without fog of war. I'll probably give it a shot this weekend. Hiding unexplored map, on the other hand, is not as simple.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Fog of war

Post by Gota »

its cool as long as it can be implemented without hurting cpu/gpu power.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Fog of war

Post by lurker »

Removing fog of war would be a CPU boost. I believe blacked out map segments would be between a slight gpu boost to a small drop, and not much cpu impact.
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Re: Fog of war

Post by LOrDo »

LUA can do shaders right? Mabye we could use it to make a sort of fog of war...
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Fog of war

Post by Saktoth »

Its relatively silly to obscure the map, anyone can just start the map up in a test game, reveal the whole thing, and memorize it.

This only serves to make its harder for players who havent played the map before.

An LoS Fog of War exists though, press L.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Fog of war

Post by Gota »

It gives a completly different feel to the game if the map is obscured,doesnt matter if you know it or not.
aash29
Posts: 15
Joined: 23 Sep 2007, 20:28

Re: Fog of war

Post by aash29 »

While we're at it, is it possible to remove purple color of existing LOS?
pktm
Posts: 57
Joined: 05 Aug 2006, 15:49

Re: Fog of war

Post by pktm »

aash29 wrote:While we're at it, is it possible to remove purple color of existing LOS?
No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides.
I wonder why, since spring usually has all the cool things I ever encountered in a game.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Fog of war

Post by jK »

pktm wrote:
aash29 wrote:While we're at it, is it possible to remove purple color of existing LOS?
No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides.
I wonder why, since spring usually has all the cool things I ever encountered in a game.
you quote him, but you didn't even answered his question o_O

-> it is possible, but i am too lazy to write it down here (ppl need to learn to use the search button ...)
aash29
Posts: 15
Joined: 23 Sep 2007, 20:28

Re: Fog of war

Post by aash29 »

I tried searching for 'fog of war', but got zero results every time (even this thread is not located). Words are too short?
Thanks for answers anyway
p.s.:
Looks like dizekat created the LoS-coloring widget, but due to Unknown files being down I wasn't able to look at it.

http://spring.clan-sy.com/phpbb/viewtop ... 54#p249254
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Fog of war

Post by Google_Frog »

Completely black, terrain obscuring, fog of war would just give a disadvantage to people who haven't played the map much.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Fog of war

Post by Gota »

Saktoth wrote: This only serves to make its harder for players who havent played the map before.
was said already...
matter of taste,some might preffer to play it like that.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Fog of war

Post by Guessmyname »

pktm wrote:
aash29 wrote:While we're at it, is it possible to remove purple color of existing LOS?
No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides.
I wonder why, since spring usually has all the cool things I ever encountered in a game.
Try pressing L ingame :wink:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Fog of war

Post by SpikedHelmet »

Someone (forget who) made an interesting blurred-effect lua widget that made things blurred the further away they were. I assume the same sort of thing can be done with having it just black.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Fog of war

Post by Sheekel »

Suppose there was a lua widget that takes the combined LOS of each race and converts it into a 'known map' area, and then some sort of effect (scripted fog, blackening mist, a faded then black texture like in OTA). Then distribute that with the mod and make it required/toggleable. "This is a FOW enabled map. The xxxxxx widget is required for play!"
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Fog of war

Post by Argh »

All I want, frankly, is a way to not bother having terrain block LOS. It's one of the few OTA things that's never been implemented in Spring, and it would probably save bunches on CPU for massive games.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Fog of war

Post by jK »

Sheekel wrote:Suppose there was a lua widget that takes the combined LOS of each race and converts it into a 'known map' area, and then some sort of effect (scripted fog, blackening mist, a faded then black texture like in OTA). Then distribute that with the mod and make it required/toggleable. "This is a FOW enabled map. The xxxxxx widget is required for play!"
that's the problem i know a way to make a fog of war, but it needs a working shader, and i don't think ppl are ready for it :/

(btw in combination with random terrain maps it would be really nice)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Fog of war

Post by Pxtl »

Argh wrote:All I want, frankly, is a way to not bother having terrain block LOS. It's one of the few OTA things that's never been implemented in Spring, and it would probably save bunches on CPU for massive games.
And radar. Let's not forget radar.

Of course, sonar that makes an ounce of sense would also be nice.
Jamuk426
Posts: 30
Joined: 31 Jan 2008, 22:56

Re: Fog of war

Post by Jamuk426 »

Don't forget to mention to press ; if you don't like the psychadelic colors.

(just thought id mention it for those who don't know already)
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