Fog of war
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Fog of war
Greetings,
is it possible to turn of the fog of war, covering unexplored parts of map with solid black?
thanks in advance
is it possible to turn of the fog of war, covering unexplored parts of map with solid black?
thanks in advance
Re: Fog of war
MTR
>_>
<_<
I mean...
It should be simple to code a mode without fog of war. I'll probably give it a shot this weekend. Hiding unexplored map, on the other hand, is not as simple.
>_>
<_<
I mean...
It should be simple to code a mode without fog of war. I'll probably give it a shot this weekend. Hiding unexplored map, on the other hand, is not as simple.
Re: Fog of war
its cool as long as it can be implemented without hurting cpu/gpu power.
Re: Fog of war
Removing fog of war would be a CPU boost. I believe blacked out map segments would be between a slight gpu boost to a small drop, and not much cpu impact.
Re: Fog of war
LUA can do shaders right? Mabye we could use it to make a sort of fog of war...
Re: Fog of war
Its relatively silly to obscure the map, anyone can just start the map up in a test game, reveal the whole thing, and memorize it.
This only serves to make its harder for players who havent played the map before.
An LoS Fog of War exists though, press L.
This only serves to make its harder for players who havent played the map before.
An LoS Fog of War exists though, press L.
Re: Fog of war
It gives a completly different feel to the game if the map is obscured,doesnt matter if you know it or not.
Re: Fog of war
While we're at it, is it possible to remove purple color of existing LOS?
Re: Fog of war
No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides.aash29 wrote:While we're at it, is it possible to remove purple color of existing LOS?
I wonder why, since spring usually has all the cool things I ever encountered in a game.
Re: Fog of war
you quote him, but you didn't even answered his question o_Opktm wrote:No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides.aash29 wrote:While we're at it, is it possible to remove purple color of existing LOS?
I wonder why, since spring usually has all the cool things I ever encountered in a game.
-> it is possible, but i am too lazy to write it down here (ppl need to learn to use the search button ...)
Re: Fog of war
I tried searching for 'fog of war', but got zero results every time (even this thread is not located). Words are too short?
Thanks for answers anyway
p.s.:
Looks like dizekat created the LoS-coloring widget, but due to Unknown files being down I wasn't able to look at it.
http://spring.clan-sy.com/phpbb/viewtop ... 54#p249254
Thanks for answers anyway
p.s.:
Looks like dizekat created the LoS-coloring widget, but due to Unknown files being down I wasn't able to look at it.
http://spring.clan-sy.com/phpbb/viewtop ... 54#p249254
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- Moderator
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Re: Fog of war
Completely black, terrain obscuring, fog of war would just give a disadvantage to people who haven't played the map much.
Re: Fog of war
was said already...Saktoth wrote: This only serves to make its harder for players who havent played the map before.
matter of taste,some might preffer to play it like that.
- Guessmyname
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Re: Fog of war
Try pressing L ingamepktm wrote:No. As long as you are not able to do it on your own, you won't get a fog of war, or a usefull colored line of sight or somethong else nearly every rts game provides.aash29 wrote:While we're at it, is it possible to remove purple color of existing LOS?
I wonder why, since spring usually has all the cool things I ever encountered in a game.

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- MC: Legacy & Spring 1944 Developer
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Re: Fog of war
Someone (forget who) made an interesting blurred-effect lua widget that made things blurred the further away they were. I assume the same sort of thing can be done with having it just black.
Re: Fog of war
Suppose there was a lua widget that takes the combined LOS of each race and converts it into a 'known map' area, and then some sort of effect (scripted fog, blackening mist, a faded then black texture like in OTA). Then distribute that with the mod and make it required/toggleable. "This is a FOW enabled map. The xxxxxx widget is required for play!"
Re: Fog of war
All I want, frankly, is a way to not bother having terrain block LOS. It's one of the few OTA things that's never been implemented in Spring, and it would probably save bunches on CPU for massive games.
Re: Fog of war
that's the problem i know a way to make a fog of war, but it needs a working shader, and i don't think ppl are ready for it :/Sheekel wrote:Suppose there was a lua widget that takes the combined LOS of each race and converts it into a 'known map' area, and then some sort of effect (scripted fog, blackening mist, a faded then black texture like in OTA). Then distribute that with the mod and make it required/toggleable. "This is a FOW enabled map. The xxxxxx widget is required for play!"
(btw in combination with random terrain maps it would be really nice)
Re: Fog of war
And radar. Let's not forget radar.Argh wrote:All I want, frankly, is a way to not bother having terrain block LOS. It's one of the few OTA things that's never been implemented in Spring, and it would probably save bunches on CPU for massive games.
Of course, sonar that makes an ounce of sense would also be nice.
Re: Fog of war
Don't forget to mention to press ; if you don't like the psychadelic colors.
(just thought id mention it for those who don't know already)
(just thought id mention it for those who don't know already)