download maps and monds from lobby interface...

download maps and monds from lobby interface...

Requests for features in the spring code.

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cedric
Posts: 1
Joined: 03 Feb 2008, 12:14

download maps and monds from lobby interface...

Post by cedric »

it should be possible to have an option to download maps and mods when needed from the lobby interface.
it would reduce the hassle of having all updated monds..... :-)
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HeavyLancer
Posts: 421
Joined: 19 May 2007, 09:28

Re: download maps and monds from lobby interface...

Post by HeavyLancer »

MTR lol...

Once the lobby client devs and Cuppeh get their act together, it may come back properly again. It works sort of atm though.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: download maps and monds from lobby interface...

Post by Gota »

Not only that u should also be able to see a screen of the map if available through the lobby...any lobby web interaction should be cut down to a minumun and everything should be handledd from the lobby .
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: download maps and monds from lobby interface...

Post by CarRepairer »

Suggestion: Right click on any player in the battle you're in (whether or not you are the host), with a context that says Send this map to player.
zwARREN69
Posts: 40
Joined: 12 Feb 2008, 04:55

Re: download maps and monds from lobby interface...

Post by zwARREN69 »

Bit torrent integrate!
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ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Re: download maps and monds from lobby interface...

Post by ILMTitan »

Where exactly could we integrate a p2p system?
The engine is obviously not a good choice, therefore it would have to be in the lobbies, except that there are multiple lobby clients. So do we need to create a new dll library that can be connected too by the clients, like unitsync is now, or do we add it to unitsync itself?
Will we need to amend the lobby protocol at all?
If we decide to use bittorrent, could we just put the tracker directly into the lobby server?

These are some of the questions that I think need to be answered before we proceed on this.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: download maps and monds from lobby interface...

Post by AF »

Unitsync is cluttered enough, as is the TASServer protocol.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: download maps and monds from lobby interface...

Post by Gota »

if any of you have seen the Supcom Lobby,how hard will it be to create something similair but adjusted for spring?how far are we from it?From what i have seen its main points are:
More visualy oriented interface.
The possibility to download what you need directly through the lobby.
Its also easy tp pick up and doesnt through you into a mass of text and tabs.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: download maps and monds from lobby interface...

Post by AF »

GPGNet has its merits,and suffice to say your comments will no longer apply in a months time.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: download maps and monds from lobby interface...

Post by Gota »

Cool!
New AF lobby release?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: download maps and monds from lobby interface...

Post by Satirik »

CaDownloader could become SpringDownloader and auto download the map and the mod from peers and http sources : licho is working on it
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