Finn's revange
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Re: Finn's revange
hmm i added green dots g:212 on my feature map but they didnt show up on the map.I mean the trees.
Re: Finn's revange
are you using 3d trees?, some computers have problems with them.
and make sure they are on a flat area and are not 2 pixels close.
and make sure they are on a flat area and are not 2 pixels close.
Re: Finn's revange
what do u mean using 3d trees?
I have a lot of trees on the map and its flat..none of them show up..
All i have to do to make the trees show is make a feature map with green dots of the appropriate green right?or do i need to add other files or something else 2?
I have a lot of trees on the map and its flat..none of them show up..
All i have to do to make the trees show is make a feature map with green dots of the appropriate green right?or do i need to add other files or something else 2?
Re: Finn's revange
3d trees is and option in the settings, try turning it off, if it doesnt works, then the compiler is not writing the features in the file,
check the image size to see if it is correct.
check the image size to see if it is correct.
Re: Finn's revange
I had no trouble making geo vents before..Maybe the green needs to be of different degree and not 212?i read in a tutorial that the colors for trees are 200-215 maybe that has changed?
Re: Finn's revange
that has not changed, and the colors are from 200 to 216.
does you get a message "failed to open dib file" when compiling?
does you get a message "failed to open dib file" when compiling?
Re: Finn's revange
No,i dont get any errors at all and i never had any troubles with seeig trees ingame before but this is my first map with trees and im probably missing something.
Re: Finn's revange
trees not showing up on the game sometimes happens to me.
Re: Finn's revange
Does anyone have an idea why my trees arent showing on the map ???
Re: Finn's revange
You might want to read my height map tutorial on the wiki. Part of the tutorial deals with adding randomness to your height maps to make them look more realistic.Gota wrote:What is the best way to make hills and mountains more diverse on a hightmap? not just a cone..so they will have many levels of hight and all all kinds of different shapes on them..
I frequently use POV-Ray for this task, but any decent image manipulation program should have the features you need. If you use the POV-Ray script that I provided then the process is extremely simple; you only need to change the input file name and the size of your map.
There are two types of randomness that can be added to your height map with the POV-Ray script: turbulence and noise. Turbulence will distort your image by moving it around in random directions. Noise will add random values to the image.
Example of noise:

Example of turbulence:

Typically when I create a height map, I start off with a very crude sketch drawn by hand. After that, I run the POV-Ray script in order to add turbulence to the outlines of land masses, hills, etc... Next I run it through an erosion simulation program in order to give it realistic-looking slopes.
Re: Finn's revange
I use gimp...but i didnt find an effect like turbulance there..looks cool.
what erosion program would u reccomand?
what erosion program would u reccomand?
Re: Finn's revange
A quick effect you can do from within the Gimp to add a little turbulence is to:
(1) Draw your hills
(2) Use Filters > Noise > Spread with a spread amount of, say, 15 (try some different amounts and see how you go)
(3) then use Filters > Blur > Gaussian Blur with a small blur radius (like 1 - 5)
I personally think that RogerN's technique will give you a nicer effect (Povray is your friend - I use it to render my map's texture), but this works OK.
Another technique you can do is to:
(1) add a layer
(2) In that layer Filters > Render > Clouds > Plasma (choose some settings)
(3) Change the layer's mode to "multiply" and set it's Opacity to something rather low (between 2 and 5?).
I tend to combine the two above.
(1) Draw your hills
(2) Use Filters > Noise > Spread with a spread amount of, say, 15 (try some different amounts and see how you go)
(3) then use Filters > Blur > Gaussian Blur with a small blur radius (like 1 - 5)
I personally think that RogerN's technique will give you a nicer effect (Povray is your friend - I use it to render my map's texture), but this works OK.
Another technique you can do is to:
(1) add a layer
(2) In that layer Filters > Render > Clouds > Plasma (choose some settings)
(3) Change the layer's mode to "multiply" and set it's Opacity to something rather low (between 2 and 5?).
I tend to combine the two above.
Re: Finn's revange
thx..i use clouds and all and i guess ill have to check out pov ry.. i also aquired a program called vue any of you heard of it or used it for terrain rendering?