Finn's revange

Finn's revange

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Finn's revange

Post by Gota »

Image

This is my remake of finn's revange.
Its a work in progress but i think the hightmap is almost finished.
I have a few questions.
First of all about terragen.
How do i specify the size of the hightmap?Terragen only has 6 default sizes,from 129 - 4097.
I think im gonna make it a 14x14 but im not sure yet(maybe 16x16) im gonna try and se how it scales and how it feels compared to supcoms version.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Also.
In Terraform,having more children and siblings makes for more realistic and detailed textures? how many childen should to make grass texture look realistic ? or sand texture..It takes a lot of time to render it every time and i would really appreciate as much help as possible regarding the making of a realisticly looking texture so i can nail it with as less trys as possible.It takes several hours to render a texture for a 16x16 map.
Last edited by Gota on 06 Feb 2008, 14:38, edited 1 time in total.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

What is the best way to make hills and mountains more diverse on a hightmap? not just a cone..so they will have many levels of hight and all all kinds of different shapes on them..
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Finn's revange

Post by aGorm »

Lots of questions....

On the heightmap, you can import any size heightmap you want, just resize the maps heightmap to the correct size, but bare in mind it takes longer to render a larger heightmap.

On variation... well the only way your goona get that is if you put it in there. Hack at the heightmap with the smudge tool to smothe out parts, maybe add some noise (or could render coluds) to gernerate some random variation... (on a seprate layer that is, just use low opacity and multiply blend mode)

And yes... more children ect... can make teh texturew more relastic... but its all up to how you use them to be honest.

aGorm
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Im might be over rendering it in an hour or so and ill post the texture here but i can already see it looks like crap.the grass looks like it is composed of dots...
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Am i doing something wrong?
Or should it take so much time? I have a pentium 4 3gig.It took about 4 hours to render a 8kx8k texture.Is that ok? or maybe i can turn some thing off that i dont need and takes a lot of rendering time?
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Another important question:
Is it ok if i render in terragen and use its shadow generator?
I rendered a texture map and compiled but when i launched the game and the map loaded it crashed as soon as the countdown before the game start finished.
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Re: Finn's revange

Post by Relative »

UBER TIP: Learn how to spell revenge.

kthxbye
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Fuck...here i was thinking someone can help out..
I need help!!!!!!!!!!!!!!!i compile maps adn they crash when start..is that cause of terragen textures?if so why does it happen?
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Finn's revange

Post by user »

which compiler are you using?
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Im just using tasmapmaker.. but i compiled maps with it before and they worked fine.
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Finn's revange

Post by user »

tas map maker is not a compiler, it is a frontend for mapconv, so you are using mapconv.

post the options you are using, and the filenames and the image sizes in pixels.

i dont think it is a problem with the textures.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Finn's revange

Post by Forboding Angel »

there is already a finns revenge map in case you didn't know...
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Really!!!??? OMG what a waste of time,why didnt anyone tell me...

seriously though...can you help me?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Finn's revange

Post by Saktoth »

No really. Finns revenge was never a good map to begin with. Doesnt matter if you flip it on its side and/or make it larger.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

What is the point of you posting that saktoth?
Try to be an arse?
User avatar
det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: Finn's revange

Post by det »

Please try not to polute this map with trees like the original. It makes it no fun to play.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Can't be avoided.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Finn's revange

Post by Gota »

Where can i find good metal spot textures? for a grassy(green) background..
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: Finn's revange

Post by user »

there are some in unknown files.
Post Reply

Return to “Map Creation”