Balanced Annihilation V6.0 - Page 16

Balanced Annihilation V6.0

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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Balanced Annihilation V6.0

Post by KingRaptor »

LordMatt wrote:GTFO
make this mod plz
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation V6.0

Post by Gota »

This whole ba thing resembles EE's history of development.
goes liek this:awsome,awsome,awsome,awsome,awsome,Bunch of idiots started infulancing the developer,telling him how the game should be played and what it shouldnt be,fail,fail,fail,mod died.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Re: Balanced Annihilation V6.0

Post by Sleksa »

,Bunch of idiots started infulancing the developer,telling him how the game should be played and what it shouldnt be,fail,fail,fail,mod died.
If you'd really mean these words you would keep your cool ideas to yourself ~~
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Gota
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Re: Balanced Annihilation V6.0

Post by Gota »

lol.
Sleksa you know what idea of yours I liked?To make the t2 kbot lab cheaper.That WAS a good idea..I kinda agree with you on that.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Balanced Annihilation V6.0

Post by kiki »

in that case, while you are halving t2 kbot lab cost, half the t3 lab cost, and make t3 accessible in mid to early game, for moar epic battlez. Then make t4 which is like epic krogs that shoot krogs and peewees that have vulcans mounted on their arms. And epic nukes that destroy everything on the map except your pewees.
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Otherside
Posts: 2296
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Re: Balanced Annihilation V6.0

Post by Otherside »

roaches shud have 100 percent immunity to nukes
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Re: Balanced Annihilation V6.0

Post by Klopper »

all t3 shud have 100 percent immunity to dgun
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: Balanced Annihilation V6.0

Post by Fanger »

Gota wrote:This whole ba thing resembles EE's history of development.
goes liek this:awsome,awsome,awsome,awsome,awsome,Bunch of idiots started infulancing the developer,telling him how the game should be played and what it shouldnt be,fail,fail,fail,mod died.
WTF you talking about Willis..
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Balanced Annihilation V6.0

Post by manored »

I was talking about making the TECH 2 VEHICLE CONSTRUCTOR able to make the EXPERIMENTAL GANTRY

The best way to break a stalemate is by having something bigger than what is causing the stalemate, so why not krogoth swarms? NOTHING can beat a krogoth swarm except for a ultra-big swarm of tech 2/3 units...
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Otherside
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Re: Balanced Annihilation V6.0

Post by Otherside »

manored wrote:I was talking about making the TECH 2 VEHICLE CONSTRUCTOR able to make the EXPERIMENTAL GANTRY

The best way to break a stalemate is by having something bigger than what is causing the stalemate, so why not krogoth swarms? NOTHING can beat a krogoth swarm except for a ultra-big swarm of tech 2/3 units...
if the game has gone on long enuff for sum1 to build a krog = fail

if u can build more than 1 krog = epic phail stop playing dsd..
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ralphie
Posts: 426
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Re: Balanced Annihilation V6.0

Post by ralphie »

I guess T3 is included because it's not meant to be used.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Balanced Annihilation V6.0

Post by smokingwreckage »

Thought EE went awesome awesome awesome, bunch of whiners cluttered up the thread, EE development went private to avoid whiners, EE returned in a state of awesome.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Balanced Annihilation V6.0

Post by lurker »

Otherside wrote:if the game has gone on long enuff for sum1 to build a krog = fail
You should be able to make the cheaper T3 units within a reasonably long game, though. Maybe a single krog at the end, when you've pretty well already won, to punch through with your army of T1 and T2. But a krog swarm == wtfporc.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation V6.0

Post by Gota »

Why do you all object building t3 units?
They ar fine!nothing wrong with building t3.
CAuse t3 is so hard to get now just causes BB spams and nuke whoring.
t3 ATM are not good at all.
ATM team games usually resort to either nuke/antinuke wars bombing runs and BB spam.All of those are less fun than playing with t3.T3 units need to get a buff.A krog should be a GG if built unless d gunned by a commander..ATm it just gets owned by BB spams and Nuke bomber spams..

By the way the other day i saw about 15 archangels not being able to stop about 20 advanced bombers flying right above them..

BB should cost much more anyway..Atm its either BB spam or advanced bomber spam..its just boring and makes big team games not fun.
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