Restricting Sprign to 1 core == bad idea

Restricting Sprign to 1 core == bad idea

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Lupus
Posts: 37
Joined: 18 Jan 2008, 22:23

Restricting Sprign to 1 core == bad idea

Post by Lupus »

I've read in the FAQ:

"Currently spring does not like dual/quad cores, you will get really bad framerates. To solve this, you have to restrict it to run on one core. Download the file from http://www.robpol86.com/pages/imagecfg.php follow the instructions, and make all of the spring exe files (spring.exe, TASClient.exe, all others) run on one core. It will run much faster."

But I ask myself: wtf!? I do really bad framerates on my dual core when there are many units in a game. So I tried and restricted my spring to one core, and I got 10% worse framerate! (I prepared a single-player game, ordered about 300 units to move and 100 buildings to work, I got then 20 fps, then I saved this game and ran it every time I wanted to check framerates). Btw, I have all rendering options set to minimum.

Just after this tips about dual-core, I rean in the FAQ that I should turn off "threaded optimizations" in my nVidia card. I did it, but it has absolutely no effect.

I run Spring on WindowsXpSp2, AMD Athlon 64 X2 Dual Core 3800+, and nVidia GeForce 7600 GS (with newest forceware installed).

So, is the FAQ outdated? Or is the FAQ untrue? Or is it just incomplete? Shouldn't there be something like: "this SOMETIMES works", or "this isn't necessary if you have newest drivers"?
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Re: Restricting Sprign to 1 core == bad idea

Post by Pendrokar »

Lupus wrote:Btw, I have all rendering options set to minimum.
I think the CPU doesn't care :) .
Smiff
Posts: 123
Joined: 03 Oct 2007, 12:54

Re: Restricting Sprign to 1 core == bad idea

Post by Smiff »

spring runs way better on my dual core athlon am2 than my socket754 systems, and i've never edited any .exes.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Restricting Sprign to 1 core == bad idea

Post by FLOZi »

Spring runs way better when restricted to 1 of my 4 cores.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Restricting Sprign to 1 core == bad idea

Post by SwiftSpear »

From my experience, for some reason, dual core athy's tend to handle spring properly...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Restricting Sprign to 1 core == bad idea

Post by smoth »

update to reflect my experience...

From my experience, for some reason, dual core athy's tend to handle spring poorly...
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Restricting Sprign to 1 core == bad idea

Post by Archangel of Death »

And from my experience, Spring tends to run better using both cores on a Pentium D 915 (with a Geforce 7600 gt) and a Core 2 duo t7250 (with some intel integrated thing that eventually causes it to crash with no/useless log).
Lupus
Posts: 37
Joined: 18 Jan 2008, 22:23

Re: Restricting Sprign to 1 core == bad idea

Post by Lupus »

Hm, so it's not that simple :}
thanks for your answers.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Re: Restricting Sprign to 1 core == bad idea

Post by Cabbage »

spring runs fine for me on an athlon x-2, ive never had to set affinity to a single core and - it works fine as it is. Sometimes the framerate can plummet to single figures buts that only when i update gfx drivers and threaded optimizations in the crappy nvida control panel turns itself on.

Duel core = absoulutely fine in spring, and has been for over 2 years (on an X2)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Restricting Sprign to 1 core == bad idea

Post by 1v0ry_k1ng »

I hate dual cores, im switching back to my 3.6ghz
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Restricting Sprign to 1 core == bad idea

Post by Satirik »

i didn't assign spring to any core of my c2c and i don't have any problems
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