TA:WD
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I'll remove those fighters and your plan sounds like a good one, we really need to get rid of many OTA things.hi remove the mig-21, f-5 ill replace it with something else (they are no longer operation al soon)....
Also what if the new retextured unit (the texture set) put into different .hpi file ? this way we can slowly remove all ex-OTA texture and keep the texture on manageable number
Ill use 20 == 32x32 pixel texture at max for each unit so WD can have at least 200 unit.
(==32x32 mean comparable, so could also be 40 32x16 texture, or 16 32x32 pixel + 16 16x16 pixel or 1 64x64 pix texture plus 16 32x32 texture which will take the same total size in square pixel)
Triaxx, contact me on MSN about this.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Love to GZ, but I consider IM's a security risk, and stupid in anycase. And now I can't get a commander to appear. *bangs head on keyboard* After buying a new video card to play it, and now it does this! ARGGH!!
*runs around screaming* Plus my sound has gone wacky after a reformat, so I've got to redownload 15MB worth of drivers. I'm not having a good day. At least the blasted video card worked the way it was supposed too. Fantastic jump, going from a Voodoo3, to a Radeon 9600PRO.
*runs around screaming* Plus my sound has gone wacky after a reformat, so I've got to redownload 15MB worth of drivers. I'm not having a good day. At least the blasted video card worked the way it was supposed too. Fantastic jump, going from a Voodoo3, to a Radeon 9600PRO.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
LOL Maestro, I understood Da I think.
My cousin is in Indonesia, his mother is Indonesian, I believe her parents were from Sumatra, he is working on reconstructing Indonesia after the Tsunami disaster :)
Sorry that was a bit random.
Anyway, i'm having fun fiddling with Spring's engine and WD.
I am gonna try to implent tank tracks to units and see if it's any good.
Since I do the NATO models these I have planned to update so far:
Abrams, add more details and round down features more, I will also add a bottom to tanks
Bradley, some minor extra details, same as Abrams.
HMMWV, add details such as top hatch for the machinegun.
I will considder adding some landing gear to aircraft, perhaps round them down too, I will have to make infantry look rounder too, they don't look good, even when not zoomed in.
My cousin is in Indonesia, his mother is Indonesian, I believe her parents were from Sumatra, he is working on reconstructing Indonesia after the Tsunami disaster :)
Sorry that was a bit random.
Anyway, i'm having fun fiddling with Spring's engine and WD.
I am gonna try to implent tank tracks to units and see if it's any good.
Since I do the NATO models these I have planned to update so far:
Abrams, add more details and round down features more, I will also add a bottom to tanks
Bradley, some minor extra details, same as Abrams.
HMMWV, add details such as top hatch for the machinegun.
I will considder adding some landing gear to aircraft, perhaps round them down too, I will have to make infantry look rounder too, they don't look good, even when not zoomed in.
but here you can zoommaestro wrote:yeah but most ppl play in RTS mode and soldier too small could be a problem (I have trouble playing sudden strike as soldier too small and i cant recognize which is which)aTTacK wrote:and please rezise the infantry and the ships
i never saw a soldier higher than a tank^^

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
Alright, that sucksGrOuNd_ZeRo wrote:Tim, i'll respond in English since this is an international site (niet dat ik het erg vind om nederlands te praten hoor!).
There is still a reasonable amount of TA content in here, some textures, some sounds and ofcourse the original file structure.

*takes a deep breath*
Where can I start, I like to rip out all original TA content.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10