Hot off the presses!!
Moderator: Moderators
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
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- Posts: 12
- Joined: 01 May 2005, 03:45
Yep, for awhile now actually.Gnome wrote:Did they add the tags to control the size and alpha of lasers yet? I told them exactly where the locations for those were...
Code: Select all
sunparser->GetDef(weaponDefs[id].thickness, "2", weaponname + "\\thickness");
sunparser->GetDef(weaponDefs[id].intensity, "0.9", weaponname + "\\intensity");

Oh, awesome. Danke sehr.
[edit] Added them to the wiki:
http://taspring.clan-sy.com/wiki/Create ... _in_Spring
[edit] Added them to the wiki:
http://taspring.clan-sy.com/wiki/Create ... _in_Spring
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
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- Posts: 28
- Joined: 10 Aug 2005, 20:58
Don't they use the same palette as the old beams...? That palet can be extracted by renaming the GUIPAL.PAL into the PALETTE.PAL in the palettes folder in the old TA data hpi files. That will yield a very wierd looking TA in all wrong colours, but typing +makeposter wil give you an 8-bit bmp screenshot with the palette the beamweapons use!!I don't get those color codes since they don't corrosponds with the TA pallete...
Jon M.
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- Posts: 28
- Joined: 10 Aug 2005, 20:58
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10