Calm before the storm? Or DOA?
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- Posts: 201
- Joined: 30 Apr 2005, 01:06
I'd love to help out. I particularry want to have a go at makeing an A.I., but I'd only be able to develop (when using C++) on Linux and my graphics card's drivers arn't quite working properly, so spring would be a slide show.
BTW I really like the .NET/Mono framework having created one or two applications in it and I like the CLI. If spring was written in a CLI language I would have already given hacking the source code a bash.
Anyway C++ development on windows has always seemed difficult to me unless you have VS which I will never personally own. You can get MS's compile tools and use them with Code::Blocks, but I'm not so sure I can be bothered.
BTW I really like the .NET/Mono framework having created one or two applications in it and I like the CLI. If spring was written in a CLI language I would have already given hacking the source code a bash.
Anyway C++ development on windows has always seemed difficult to me unless you have VS which I will never personally own. You can get MS's compile tools and use them with Code::Blocks, but I'm not so sure I can be bothered.

Basically you're only option is to help out with the linux team then. There is some friction in the porting progress though, spring is not well written for portability and there is some discussion going on the linux port mailing list about what direction the port should be going to (forking or merging with the clan SY spring development). You should check out that mailing list and see what you can do.
Actually that might not be the case, it appears that code blocks can import the project files for spring, but I havn't yet been able to compile them. The VS toolkit doesn't appear to come with some particularry helpfull files such as "windows.h"
I'm now trying to find where I can get all the MS header files.

I'm now trying to find where I can get all the MS header files.
http://www.microsoft.com
Download the Microsoft Windows Platform SDK.
A word of warning. I have code blocks and that VS Enterprise compiler installed. It can compile AI dll's but it will not run them in-game. They compile them but when the game queries it for the callback interface engine it always receives zero regardless of what the code says and thus the game crashes.
edit:: It also refused to link together spring once it'd compiled all the files. You'll also need the directx 9 SDK to do that.
Download the Microsoft Windows Platform SDK.
A word of warning. I have code blocks and that VS Enterprise compiler installed. It can compile AI dll's but it will not run them in-game. They compile them but when the game queries it for the callback interface engine it always receives zero regardless of what the code says and thus the game crashes.
edit:: It also refused to link together spring once it'd compiled all the files. You'll also need the directx 9 SDK to do that.
I'm installing/downloading the windows SDK now.
Your using the compiler that came with the "Microsoft Visual C++ toolkit 2003" right?

Your using the compiler that came with the "Microsoft Visual C++ toolkit 2003" right?
and so the fun beginshey compile them but when the game queries it for the callback interface engine it always receives zero regardless of what the code says and thus the game crashes.

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I'd help code but these problems are stopping me:
1. The version of C++ I have is version 4.
2. Its also on an aging Windows 95
3. I don't know how the hell to use it.
4. I can't afford a newer version
I have some experience with VB though
Instead I model and that.
Also, I didn't see the thread about needing some 3d features...
I can make some for you if you'd like, though its best to wait for the new model format. Using 3d0 builder for texturing can have some... interesting results. (ie Pink Leman Russ tanks that were actually done in greys in 3do builder)
1. The version of C++ I have is version 4.
2. Its also on an aging Windows 95
3. I don't know how the hell to use it.
4. I can't afford a newer version
I have some experience with VB though
Instead I model and that.
Also, I didn't see the thread about needing some 3d features...
I can make some for you if you'd like, though its best to wait for the new model format. Using 3d0 builder for texturing can have some... interesting results. (ie Pink Leman Russ tanks that were actually done in greys in 3do builder)
i'd like to help as well (as i have some ideas to implement) but well i first looked into the code and got lost.
is there anywhere stg like uml descriptions we could look at?
or documentation ?i dont ask for (even if i'd love it :p) a msdn-like lib but well it'd help new hackers to help developping.
is there anywhere stg like uml descriptions we could look at?
or documentation ?i dont ask for (even if i'd love it :p) a msdn-like lib but well it'd help new hackers to help developping.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 79
- Joined: 11 Jul 2005, 02:01
What is the point in saying you want to do something but can't do it for a variety of reasons? If you don't know a bit of C++ right now and don't have the time to set up a programming environment (either free or commercial), there is really no point is saying you want to contribute at the programming front.