Calm before the storm? Or DOA? - Page 5

Calm before the storm? Or DOA?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Fear not. .net is used for the lobby only, which is written in C#. Ace07 is writing a Python lobby AFAIK, so that it is portable.
The game itself is pure C++/OpenGL. The project is VS2003.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Most users ever online was 90 on Sat Jul 30, 2005 9:57 pm
Richie P
Posts: 5
Joined: 29 Jul 2005, 16:37

Post by Richie P »

I'd love to help out. I particularry want to have a go at makeing an A.I., but I'd only be able to develop (when using C++) on Linux and my graphics card's drivers arn't quite working properly, so spring would be a slide show.

BTW I really like the .NET/Mono framework having created one or two applications in it and I like the CLI. If spring was written in a CLI language I would have already given hacking the source code a bash.

Anyway C++ development on windows has always seemed difficult to me unless you have VS which I will never personally own. You can get MS's compile tools and use them with Code::Blocks, but I'm not so sure I can be bothered. :lol:
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Basically you're only option is to help out with the linux team then. There is some friction in the porting progress though, spring is not well written for portability and there is some discussion going on the linux port mailing list about what direction the port should be going to (forking or merging with the clan SY spring development). You should check out that mailing list and see what you can do.
Richie P
Posts: 5
Joined: 29 Jul 2005, 16:37

Post by Richie P »

Actually that might not be the case, it appears that code blocks can import the project files for spring, but I havn't yet been able to compile them. The VS toolkit doesn't appear to come with some particularry helpfull files such as "windows.h" :roll:

I'm now trying to find where I can get all the MS header files.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

http://www.microsoft.com

Download the Microsoft Windows Platform SDK.

A word of warning. I have code blocks and that VS Enterprise compiler installed. It can compile AI dll's but it will not run them in-game. They compile them but when the game queries it for the callback interface engine it always receives zero regardless of what the code says and thus the game crashes.

edit:: It also refused to link together spring once it'd compiled all the files. You'll also need the directx 9 SDK to do that.
Richie P
Posts: 5
Joined: 29 Jul 2005, 16:37

Post by Richie P »

I'm installing/downloading the windows SDK now.

Your using the compiler that came with the "Microsoft Visual C++ toolkit 2003" right?
hey compile them but when the game queries it for the callback interface engine it always receives zero regardless of what the code says and thus the game crashes.
and so the fun begins :lol:
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I'd help code but these problems are stopping me:

1. The version of C++ I have is version 4.
2. Its also on an aging Windows 95
3. I don't know how the hell to use it.
4. I can't afford a newer version

I have some experience with VB though

Instead I model and that.

Also, I didn't see the thread about needing some 3d features...
I can make some for you if you'd like, though its best to wait for the new model format. Using 3d0 builder for texturing can have some... interesting results. (ie Pink Leman Russ tanks that were actually done in greys in 3do builder)
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Guessmyname: You should see about installing Linux. Win95 is not safe to use on the internet.
berzehk
Posts: 12
Joined: 28 Apr 2005, 18:52

Post by berzehk »

i'd like to help as well (as i have some ideas to implement) but well i first looked into the code and got lost.
is there anywhere stg like uml descriptions we could look at?
or documentation ?i dont ask for (even if i'd love it :p) a msdn-like lib but well it'd help new hackers to help developping.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

AFAIK there is no code documentation, furthermore I don't think it would be a good thing if developers spend their time writing a manual for constantly changing code instead of actually working on the code.

Hackers hack, coders make stuff like spring...
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Ace07 wrote:Guessmyname: You should see about installing Linux. Win95 is not safe to use on the internet.
It doesn't have an internet connection.

The comp I'm on is a Win XP. The only way I can transfer files between the machines is via a floppy disk...
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

I would try to code something...but I don't have a compiler.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

What is the point in saying you want to do something but can't do it for a variety of reasons? If you don't know a bit of C++ right now and don't have the time to set up a programming environment (either free or commercial), there is really no point is saying you want to contribute at the programming front.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Because what he should do is upgrade to windows 2000, and buy a usb drive. Then all he needs is Devc++, or VS .Net. Mind you he wont be able to compile on devc++ but he could code fine.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I have noticed a marked rise in the number of game's now that a new server is out!
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