(Completed) Remake on a old TA map ...
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Not a all, mapconv create tile of 32*32. With the new map format, you can even take tiles from an external file.IMSabbel wrote:I dont know the new map format.. so does it force the map texture to be _one_ monolitic map? Because that map shouldnt use more than 1MB, considering that most 95% of it consists of 5 small tiled textures...
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- Posts: 35
- Joined: 25 May 2005, 20:04
I don't know how the system of the tiles work, but i just guess that if you turn them, or stretsh and squish them the tiles are made new.
Your only used a few textures but they are showed in different wises.
Would be nice to now how the tile system works, does it already screw if you don't align the texture the same to the 32 square net.?(You move the texture by one pixel...)
could be that i missed some thread but i didn't find anything about it in the wiki or around here.
If nobody has a clue i will just try it out...
Your only used a few textures but they are showed in different wises.
Would be nice to now how the tile system works, does it already screw if you don't align the texture the same to the 32 square net.?(You move the texture by one pixel...)
could be that i missed some thread but i didn't find anything about it in the wiki or around here.
If nobody has a clue i will just try it out...