(Completed) Remake on a old TA map ... - Page 2

(Completed) Remake on a old TA map ...

All map release threads should be posted here

Moderator: Moderators

IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

I dont know the new map format.. so does it force the map texture to be _one_ monolitic map? Because that map shouldnt use more than 1MB, considering that most 95% of it consists of 5 small tiled textures...
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

The .smf file is around 2.9 MBs and the .smt file is 26.7 MBs and
the .smd file is 3k. Its zipped up to 14.3 MB. Its a big file ...
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

IMSabbel wrote:I dont know the new map format.. so does it force the map texture to be _one_ monolitic map? Because that map shouldnt use more than 1MB, considering that most 95% of it consists of 5 small tiled textures...
Not a all, mapconv create tile of 32*32. With the new map format, you can even take tiles from an external file.
Metaltrash
Posts: 35
Joined: 25 May 2005, 20:04

Post by Metaltrash »

I don't know how the system of the tiles work, but i just guess that if you turn them, or stretsh and squish them the tiles are made new.

Your only used a few textures but they are showed in different wises.

Would be nice to now how the tile system works, does it already screw if you don't align the texture the same to the 32 square net.?(You move the texture by one pixel...)

could be that i missed some thread but i didn't find anything about it in the wiki or around here.
If nobody has a clue i will just try it out...
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The smt is the file that contains the tiles. It's anormaly huge. Make sure your texture image is made with lots of tiny 32x32 image placed on a 32x32 grid. That should bring down the filesize. Or use another number after -c. That too can bring down the filesize.
Post Reply

Return to “Map Releases”