genblood wrote:tankmovespeed=10;
This a big speed bonus, and it got me thinking... its all well and good when the the road is undamaged but when it become cratered should it retain this bonus?
I am sorry if I've made everything more complicated, it seem completely logical that some surface's speed modifiers will be more affected by damage than others. Those that relied on being smooth or offering more grip than normal eg. road, should be most affected. Conversely, sand would probably not be affected at all.
A simple (ish) solution might be to alow terrian types to change type when damaged. When the height is restored to the original maybe the type could be restored as well.