run (whatever) on self-destruct sequence begun - Page 2

run (whatever) on self-destruct sequence begun

Requests for features in the spring code.

Moderator: Moderators

User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: run (whatever) on self-destruct sequence begun

Post by Caydr »

Me again. Can someone post some working code for me to work with?

Basically what I need is the ability to, for instance, make parts appear or disappear or make smoke start, etc, etc, etc, which will start when self-d is activated and turn off once it's deactivated.

This is really important to a unit idea I have, something that's not been done before.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: run (whatever) on self-destruct sequence begun

Post by rattle »

Sounds like you want a listener for commands which calls a COB function. Shouldn't be difficult for someone with some more Lua insight.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: run (whatever) on self-destruct sequence begun

Post by Caydr »

A'Course not. But where are those generous souls?
Post Reply

Return to “Feature Requests”