The ingame chat needs a fix.

The ingame chat needs a fix.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Soul
Posts: 178
Joined: 12 May 2006, 15:35

The ingame chat needs a fix.

Post by Soul »

We all know how the chat gets drowned in messages when sync error or lua error occur.
This makes it imposable to communicate properly with the others in the game, like if you are asking for a restart etc. or you might wanna know how unsynced you are.

I say that one should make 2 chat windows ingame.
One that shows the players messages and one that shows the games messages to the players.
This will make it possible to communicate even during sync errors etc.

Now this is just a though, if its not possible to make then just remove this post.
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: The ingame chat needs a fix.

Post by BrainDamage »

enable LuaUI and use either

this: http://spring.clan-sy.com/phpbb/viewtop ... =23&t=9178

or this: http://spring.clan-sy.com/phpbb/viewtop ... 79&start=0

gui interfaces

the first one behaves exactly how you described in your post
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: The ingame chat needs a fix.

Post by lurker »

And desync messages have already been cut down to one every few seconds.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: The ingame chat needs a fix.

Post by Saktoth »

/luaui reload

And/or disable offending widgets.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: The ingame chat needs a fix.

Post by Pressure Line »

thats fine unless its a gadget (like happened in the first s44 beta) thats causing errorspaem
Post Reply

Return to “Engine”