We all know how the chat gets drowned in messages when sync error or lua error occur.
This makes it imposable to communicate properly with the others in the game, like if you are asking for a restart etc. or you might wanna know how unsynced you are.
I say that one should make 2 chat windows ingame.
One that shows the players messages and one that shows the games messages to the players.
This will make it possible to communicate even during sync errors etc.
Now this is just a though, if its not possible to make then just remove this post.
The ingame chat needs a fix.
Moderator: Moderators
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: The ingame chat needs a fix.
enable LuaUI and use either
this: http://spring.clan-sy.com/phpbb/viewtop ... =23&t=9178
or this: http://spring.clan-sy.com/phpbb/viewtop ... 79&start=0
gui interfaces
the first one behaves exactly how you described in your post
this: http://spring.clan-sy.com/phpbb/viewtop ... =23&t=9178
or this: http://spring.clan-sy.com/phpbb/viewtop ... 79&start=0
gui interfaces
the first one behaves exactly how you described in your post
Re: The ingame chat needs a fix.
And desync messages have already been cut down to one every few seconds.
Re: The ingame chat needs a fix.
/luaui reload
And/or disable offending widgets.
And/or disable offending widgets.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: The ingame chat needs a fix.
thats fine unless its a gadget (like happened in the first s44 beta) thats causing errorspaem