Map hardness and unit tag
Moderator: Moderators
Map hardness and unit tag
Hi folks!
Am I the only one who thinks it affects the gameplay in a negative way, when map hardness is set very low ? I often end up in a situation where I cannot pass through any area with vehicles and the unit tag setting how steep a mountain/hill a unit can handle, makes this problem even bigger.
I really think we need an option to set the map hardness when a game is launched. Further it should also be possible to set a minimum degree that any unit can pass when a game is launced or a number that is added to the degree setting for all units.
Am I the only one who thinks it affects the gameplay in a negative way, when map hardness is set very low ? I often end up in a situation where I cannot pass through any area with vehicles and the unit tag setting how steep a mountain/hill a unit can handle, makes this problem even bigger.
I really think we need an option to set the map hardness when a game is launched. Further it should also be possible to set a minimum degree that any unit can pass when a game is launced or a number that is added to the degree setting for all units.
This debate has been raging on since the start of time. The first releases of the game had even softer maps, just so you know. I, too, would vote for a loby game hardness setting, but then again, there are so grand many things that are qued to customize that it's not even funny 
Anyway, most "hard" maps right now (like rocks and metal) are set to be pretty hard, so a giant blast doesn't make any real punch, but still leaves a dent.

Anyway, most "hard" maps right now (like rocks and metal) are set to be pretty hard, so a giant blast doesn't make any real punch, but still leaves a dent.
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- Lindir The Green
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