Map hardness and unit tag

Map hardness and unit tag

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MrAstrup
Posts: 29
Joined: 10 Sep 2004, 16:52

Map hardness and unit tag

Post by MrAstrup »

Hi folks!

Am I the only one who thinks it affects the gameplay in a negative way, when map hardness is set very low ? I often end up in a situation where I cannot pass through any area with vehicles and the unit tag setting how steep a mountain/hill a unit can handle, makes this problem even bigger.

I really think we need an option to set the map hardness when a game is launched. Further it should also be possible to set a minimum degree that any unit can pass when a game is launced or a number that is added to the degree setting for all units.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I don't really like the dynamic map either. At the moment you can attack only once on every way with vehicles because after it the terrain is not flat enough to do a good attack (it slows down your units too much).

I agree it would be nice to have such an option, but who has time to make it?
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

This debate has been raging on since the start of time. The first releases of the game had even softer maps, just so you know. I, too, would vote for a loby game hardness setting, but then again, there are so grand many things that are qued to customize that it's not even funny :P

Anyway, most "hard" maps right now (like rocks and metal) are set to be pretty hard, so a giant blast doesn't make any real punch, but still leaves a dent.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

besides it makes kbots more useful :) map designers can be as hard or as soft as the want with their maps, so if you want a solid map play lava highground v2 or simply make your own! i'm happy with what i get as i can't design maps! ^_^
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Don't make it a lobby option, it just complicates matters. Instead, send a message to all map-makers to make the ground harder!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Not fair, If anything just change what a hardness value of "1" means in the actule engine. Other wise we'll have to go and maully change the hardness even if we wern't planning on fiddeling with it.

aGorm
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Ideally, a hardness of 1 would be the hardness of dirt.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

As I said numerous time, I wish for a battleroom filled with button and sliders and numeric box everywhere so as to change all kind of settings, and even overriding /maps/*.smd settings.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A slider would just act as a multiplier, it'd be useful, instead of making soft and hard versions of maps or manually editing the map.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I'd rather have a box where you type a value instead of a slider, because typing a value is much more precise and give a much wider range. (Of course both would be best.)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

I dont support hardness slider in the lobby.

there is already a rich way to set hardness in the map format.

and hell it works, dgun the floor of some of the new maps out there, not a scratch.
dont cofuse noobs more. and let mapmakers do its job.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i agree
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

If the default hardness of 1 needs to be harder, so be it, but this is a balance issue, and doesn't need to be implemented in the lobby. If mapmakers continue to make the ground too soft, then this could be a last resort, but I don't think we are anywhere near a last resort.
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