Bottom of screen cut off (answered, lock thread please)

Bottom of screen cut off (answered, lock thread please)

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silverhammermba
Posts: 5
Joined: 15 Dec 2007, 01:31

Bottom of screen cut off (answered, lock thread please)

Post by silverhammermba »

For some reason the very bottom of the screen is cut off when I play. It's enough to make text at the bottom of the screen unreadable but the most annoying thing is that I can't scroll down by moving the mouse to the bottom edge of the screen. The mouse stops at the edge of my monitor but I think that the actual edge of the playing screen is below that (so my mouse never reaches it).

I've tried playing at a bunch of different resolutions and get the same problem every time. I have a picture but "to prevent spam" I'm not allowed to post a link to it.

Geforce 7800 GS
Samsung Syncmaster 940N (19" non-widescreen LCD)
Maximum resolution 1280x1024

Here's that screenshot (without the http in front)
://img526.imageshack.us/img526/5093/screen001kh6.jpg
Last edited by silverhammermba on 18 Dec 2007, 23:07, edited 2 times in total.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Bottom of screen cut off

Post by Pressure Line »

silverhammermba wrote:For some reason the very bottom of the screen is cut off when I play. It's enough to make text at the bottom of the screen unreadable but the most annoying thing is that I can't scroll down by moving the mouse to the bottom edge of the screen. The mouse stops at the edge of my monitor but I think that the actual edge of the playing screen is below that (so my mouse never reaches it).

I've tried playing at a bunch of different resolutions and get the same problem every time. I have a picture but "to prevent spam" I'm not allowed to post a link to it.

Geforce 7800 GS
needs moar info!

monitor size and format (physical. eg 19" CRT, 26" lcd widescreen etc etc)
desktop resolution
attempted play resolutions
attempting to play in window/fullscreen mode

would be much appreciated! (and will make it possible to halp fix the problem)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

Just break up the link to the picture. The restriction goes away after a couple posts iirc, and any mods that come along can fix it into a working link.
silverhammermba
Posts: 5
Joined: 15 Dec 2007, 01:31

Post by silverhammermba »

My monitor is a Samsung Syncmaster 940N (19" non-widescreen LCD) with a maximum resolution of 1280x1024. My desktop resolution is also 1280x1024 and, as I said, I've tried playing Spring at many different resolutions and still get the same cut off screen problem.

Here's that screenshot (without the http in front)
http://img526.imageshack.us/img526/5093 ... 001kh6.jpg
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

looks like a standard width windows taskbar. are you running any programs to change your windows visual style? that could be whats doing it. (to test just make your taskbar autohide...)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

SDL doesn't like some screen resolutions when combined with certain versions of graphics drivers.

As a result the area spring draws too can mismatch the actual rendered area, overdrawing past the monitors edges or not reaching the edges and leaving a black border.

You can use a standard resolution and deal with the stretching, spend ages fiddling the values of the resolution, or try updating your graphics drivers. Until SDL fixes this bug and spring updates its not going to go away on its own.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

or run in windowed mode.
silverhammermba
Posts: 5
Joined: 15 Dec 2007, 01:31

Post by silverhammermba »

Pressure Line got it. I run Windowblinds and once I turned that off the bug went away. Autohiding the taskbar wasn't enough for some reason. Thanks.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I don't feel like locking it...

Where would we put a warning (documentation wise) to indicate this is a known issue and the proposed resolution?

Wouldn't this still be a bug with Spring's Interaction with Window Blinds ? If so should we submit it to the Bug Tracker?
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