Please replace the logobar at the top of the spring page...

Please replace the logobar at the top of the spring page...

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Please replace the logobar at the top of the spring page...

Post by Forboding Angel »

Needs updating badly. So I spent some time working on something new.

http://forbodingangel.zjt3.com/logobar.7z

Image

Without the crap on the right:

Image

lowered contrast:

Image

Lowered contrast + text:

Image

Above with better text area imo:

Image
Last edited by Forboding Angel on 06 Dec 2007, 22:24, edited 4 times in total.
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ianmac
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Post by ianmac »

I like the old one better
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Pxtl
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Post by Pxtl »

Ditch the right-side text. Illegible, confusing, and unnecessary.
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Sleksa
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Post by Sleksa »

ianmac wrote:I like the old one better

when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
Satirik
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Post by Satirik »

ianmac wrote:I like the old one better
+1
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

The current Logobar wrote:... The current goal is to make it run content from the game Total Annihilation
We are a little beyond that, mmk?

Specific things on this site need to be updated badly, I simply went ahead and attempted to do something about it.
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lurker
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Post by lurker »

Sleksa wrote:
ianmac wrote:I like the old one better

when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
That's a rather silly stance. To say that the engine is not 'capable of' things because they haven't been done yet? :roll:
tombom
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Post by tombom »

The background image is too bright and the lines are distracting, making the actual Spring text hard to read.

It's nice to see people making an effort for this though don't get me wrong :)
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ianmac
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Post by ianmac »

tombom wrote:The background image is too bright and the lines are distracting, making the actual Spring text hard to read.

It's nice to see people making an effort for this though don't get me wrong :)
yah what he said
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smoth
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Post by smoth »

contrast is too strong. Less tint and shade please.
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Peet
Malcontent
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Post by Peet »

Slightly lower saturation and contrast on the bg image and I'm all for it. "Spring is an open-source project aiming to create a versatile RTS engine" would probably be better for the text though.
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nemppu
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Post by nemppu »

i like it, the textless. 10/10
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ianmac
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Post by ianmac »

ianmac wrote:
tombom wrote:The background image is too bright and the lines are distracting, making the actual Spring text hard to read.

It's nice to see people making an effort for this though don't get me wrong :)
yah what he said
I agree whith every one so far
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lurker
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Post by lurker »

ianmac wrote:
ianmac wrote:
tombom wrote:The background image is too bright and the lines are distracting, making the actual Spring text hard to read.

It's nice to see people making an effort for this though don't get me wrong :)
yah what he said
I agree whith every one so far
Me too.
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KDR_11k
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Post by KDR_11k »

Sleksa wrote:when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
You realize all those things were done in lua in DoW, too?

Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
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CarRepairer
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Post by CarRepairer »

,
Last edited by CarRepairer on 01 Mar 2011, 06:55, edited 1 time in total.
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Pxtl
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Post by Pxtl »

#3 FTW.
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Sleksa
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Post by Sleksa »

KDR_11k wrote:
Sleksa wrote:when you say any rts game concept you'd better mean it too, wheres DoW squads and wheres wc3 auras and hero systems and inventories and creeps and single player? also saying "lolz lua can do it" is not enough
You realize all those things were done in lua in DoW, too?

Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
i stand beaten :(
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CarRepairer
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Joined: 07 Nov 2007, 21:48

Post by CarRepairer »

KDR_11k wrote: Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
Uh hello so your hero can carry potions and stuff. And your units need backpacks to help bear some of the load so your hero isn't carrying more than 6 items because that's just unrealistic. Jeez it's like you've never played a real time strategy before!
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lurker
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Post by lurker »

CarRepairer wrote:
KDR_11k wrote: Doesn't SWS have auras? I thought I've read about that. I got squads in Fibre allright, Tower defense is supplying the creeps and singleplayer. Leaves the inventory but really, why would you need an inventory for a freaking RTS? You seem to be demanding a hardcoded feature. Noone even wants an inventory, why hardcode it?
Uh hello so your hero can carry potions and stuff. And your units need backpacks to help bear some of the load so your hero isn't carrying more than 6 items because that's just unrealistic. Jeez it's like you've never played a real time strategy before!
Poorly executed 4/10
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