BIIIG problems in svn version

BIIIG problems in svn version

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

BIIIG problems in svn version

Post by Forboding Angel »

Latest spring version as of this posting...

For player 0, start position always gets ignored and is given to player 1 etc etc etc

Player1 will experience an entire system freeze if there are only 2 people in the game. 2 players + 1 spec fixes this problem.


Fix plox :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Yeah, something is horribly wonky.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yup, saw it too... I'll test whatever's current tonight (I actually have time!)...
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

I am getting serious cpu lag spikes from the latest spring svn. I select a unit and my frames immediately drop from 80 frames to 5 frames. Any ideas what could bee causing this?

Edit:Seems to be only a one time thing.
Edit:Found source of problem, a fluke in another program slowing spring down, plz delete this post.
Last edited by Noruas on 05 Dec 2007, 23:41, edited 1 time in total.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

does it happen with luaui disabled?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

imbaczek wrote:does it happen with luaui disabled?
I haven't tried that. I assume you're thinking wonkyness of gaia as I am(seems like when gaia was "unhidden" is when this started). I'll test whenever I can get another evolution beta test group.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

I tracked this down to the handling of NETMSG_STARTPOS in CGame::SimFrame (that's where the wrong startpos gets set, meaning CGameServer probably borks it already). Probably caused by r4785, at least that change proves problematic in some way.

Anyway, I sent Auswaschbar a PM about it, so hopefully it can be fixed soon.
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Post by Auswaschbar »

Fixed
Post Reply

Return to “Engine”