0.60b1 bug list
Moderator: Moderators
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- Posts: 25
- Joined: 26 Jul 2005, 11:37
pathfinding
Same thing for me, units sometimes tell they can't reach destination, when ordered to move somewhere after being built(factory move order), or go to the corner of the map and only then move to their locationColorblind: The pathfinding doesn't work too well. For instance, when I queue a unit that is still being build to do something when it's ready, it often has trouble to get out of the factory. When it does get out, it tries to run off to the topleft corner before it goes to the waypoint I have set for it.
yeah. The same with mines...
It seems the pathfinding doesnt "see" some kinds of buildings at all...
A quick reproducable test: use a minelayer to make a line of mines, position it in the middle on one side and order it to drive to the other... it will drive against the line of mines, and continue the driving animation, without ever turning to the side...
It seems the pathfinding doesnt "see" some kinds of buildings at all...
A quick reproducable test: use a minelayer to make a line of mines, position it in the middle on one side and order it to drive to the other... it will drive against the line of mines, and continue the driving animation, without ever turning to the side...
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- Posts: 25
- Joined: 26 Jul 2005, 11:37
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Has this happened to anyone else? I log into the PW server with the spring client, and as soon as the chatroom comes up I get a 'bad message' error. After this, the users are displayed on screen, but no other information ever comes up. Also it seems like the Battles window never updates itself when this happens.
got a few things might have been mentioned already... if so just ignore...
transports... is that a bug? should you be able to see that?

yeah... i think ive seen this complained about somewhere though...

this was really odd... the aircraft plant was building this brawler, and for some reason it appeared to be already built and smoking even though it wasnt fully constructed yet... and it was shaking and spinning around and inside the ground and all sorts of crazy stuff... :S

i went into fps mode with a unit and this happened when i tried to get out of fps mode... i think i was lagging for a bit... but it was like that for about 2 minutes before i could get out of it...

transports... is that a bug? should you be able to see that?
yeah... i think ive seen this complained about somewhere though...
this was really odd... the aircraft plant was building this brawler, and for some reason it appeared to be already built and smoking even though it wasnt fully constructed yet... and it was shaking and spinning around and inside the ground and all sorts of crazy stuff... :S

i went into fps mode with a unit and this happened when i tried to get out of fps mode... i think i was lagging for a bit... but it was like that for about 2 minutes before i could get out of it...
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I've noticed another strange bug that has happened in several games. If you have an aircraft plant set on patrol, ocassionally the planes will pop out of it and accelerate extremely fast over like 75% of the map. Every time, when I realize it has happened, the plane is usually above the enemy base, on the other side of the map.