0.60b1 bug list - Page 2

0.60b1 bug list

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Or just go back to the OTA style of reading the ctrl+whatever commands from the FBI... even if it's not from the category tag (which it should be since they are freaking defined there already), just make it possible like in OTA :\
Durandal
Posts: 126
Joined: 05 May 2005, 16:27

Post by Durandal »

Bug: you have to enter your password and login name twice before it'll allow you into the servers. The first time, it just gives you an error.
Gunthahaha
Posts: 25
Joined: 26 Jul 2005, 11:37

Post by Gunthahaha »

In-game, when the game begins, I already have infos and clock, but some players still need to tip ".info" and ".clock", and some don't.

Who is bugging?
alik83
Posts: 82
Joined: 08 Sep 2004, 15:32

pathfinding

Post by alik83 »

Colorblind: The pathfinding doesn't work too well. For instance, when I queue a unit that is still being build to do something when it's ready, it often has trouble to get out of the factory. When it does get out, it tries to run off to the topleft corner before it goes to the waypoint I have set for it.
Same thing for me, units sometimes tell they can't reach destination, when ordered to move somewhere after being built(factory move order), or go to the corner of the map and only then move to their location
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

yeah. The same with mines...
It seems the pathfinding doesnt "see" some kinds of buildings at all...

A quick reproducable test: use a minelayer to make a line of mines, position it in the middle on one side and order it to drive to the other... it will drive against the line of mines, and continue the driving animation, without ever turning to the side...
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I had a different sort of pathfinding oddity,, for some reason units leaving a lab where being sent to a corner of the map before the waypoint I set.
I had to blow the lab up and build another.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

You can't have many track pictures, because, if two units with diff track picture move in the same time, then one get the track of the other surimposed over its own track.
Gunthahaha
Posts: 25
Joined: 26 Jul 2005, 11:37

Post by Gunthahaha »

About the tracks: in replays: sometimes we can see it, and then it disappear....
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

.

Post by hrmph »

Has this happened to anyone else? I log into the PW server with the spring client, and as soon as the chatroom comes up I get a 'bad message' error. After this, the users are displayed on screen, but no other information ever comes up. Also it seems like the Battles window never updates itself when this happens.
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

got a few things might have been mentioned already... if so just ignore...

transports... is that a bug? should you be able to see that?
Image

yeah... i think ive seen this complained about somewhere though...
Image

this was really odd... the aircraft plant was building this brawler, and for some reason it appeared to be already built and smoking even though it wasnt fully constructed yet... and it was shaking and spinning around and inside the ground and all sorts of crazy stuff... :S :?
Image

i went into fps mode with a unit and this happened when i tried to get out of fps mode... i think i was lagging for a bit... but it was like that for about 2 minutes before i could get out of it...
Image
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

.

Post by hrmph »

I've noticed another strange bug that has happened in several games. If you have an aircraft plant set on patrol, ocassionally the planes will pop out of it and accelerate extremely fast over like 75% of the map. Every time, when I realize it has happened, the plane is usually above the enemy base, on the other side of the map.
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

I have no commander what soever. I did a complete clean install immediately following a format, and have nothing. Just a map, and as pretty as it is, you can't do anything but look at it.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Triaxx, are you aware that Spring doesn't work in Win95/98/Me ?
(there are some exceptions with, Me).

So its recommended to use XP or 2k.

also, use the latest original video drivers.

post more INFORMATION about your problem/system/programs...
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Doesn't work in 98? Why not? That's stupid. No, I wasn't aware of that. *swears under his breath*
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

who knows, most possibly is bc its related to some dx version or something.
use the forums, i mean, read them, that is mentioned in several places.
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Well everything else works fine, and my card is well powerful enough, but I just don't get a commander. Guess I'll have to upgrade eventually. *sigh*
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

If a map uses a skybox, hitting f5 stops spring from drawing it.
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