Glest multiplayer

Glest multiplayer

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Glest multiplayer

Post by AF »

I've put it better on my blog, there's a link there to the official news item about it too:

http://www.darkstars.co.uk/2007/glest-m ... r-support/

But, what would you think if we shared our lobby with theirs and had glest+spring battles side by side?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

meh, I don't see anything gained by it. In all honesty I have not seen anything from glest and feel that it may take away focus from spring.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Wouldn't it give the same issue as you claim exists with BA dominating Spring? (ie. Spring dominating Glest or the other way round)

Of course they can use our software 'n stuff, it's open source after all. I wouldn't in any way attempt to force it upon them though, if they are aware it exists they can decide for themselves whether they want to build lobby client/server from scratch, use some other generic lobby or use Spring lobby stuff.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Not quite because glest already has a large playerbase eager to play whereas a nonBA mod would have to build one from scratch with 10-20 players usually, so glest would have a headstart and may even outnumber BA within the first month.

Thats not to say that glest would become the primary mod within our lobby server because its a different engine and thus can at most only take so much before spring starts becoming more attractive and vice versa.
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