The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59

Rebel Tibanna Refinery
I think I might rework that one a little, as I'm not entirely happy with it.
Criticisms welcome.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I think I can get away with it being dirty on this refinery, but I'll endeavor to keep units from looking too nasty in the future. I do think that in an RTS it is worth exaggerating what you are trying to get across with units, though - as that allows things to immediately convey what you want to get across with the few glances these units get, it allows the general theme of each side to be really spelled out for the player (in a game, especially an RTS, to get a thematic feel, there is rarely room for subtlety), and finally because it allows for greater contrast when viewing from afar.
Also, it is much harder to do a really nice looking, clean texture, then it is to do a 'quite nice' dirty texture. Partially because of my average ability, and partly because of the huge workload I have to get through, I tend to lean towards making my units fall into the latter category.
Erom, recheck the thread, uploaded two new shots on two different maps.
Also, it is much harder to do a really nice looking, clean texture, then it is to do a 'quite nice' dirty texture. Partially because of my average ability, and partly because of the huge workload I have to get through, I tend to lean towards making my units fall into the latter category.
Erom, recheck the thread, uploaded two new shots on two different maps.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Thanks guys.
Those forums are there for discussion, and the main reason why I've shifted to posting these things publicly was to bring you all into the process, and get your feedback. Next time you should jump in on the discussion and let your opinions be heard :)
Anyway, here's the next unit preview:

Rebel Anti-Air Turret
Those forums are there for discussion, and the main reason why I've shifted to posting these things publicly was to bring you all into the process, and get your feedback. Next time you should jump in on the discussion and let your opinions be heard :)
Anyway, here's the next unit preview:

Rebel Anti-Air Turret