Random WIP 2006-2011 - Page 59

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Did you know that Das is the german objective article?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

No! Come model for SWS! ;)
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

What about me.

Post by rcdraco »

Image

Image

Photobucket is banned on my network. >_<

512 triangles.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hah hah hah. Your megatank is feeble compared to mine!

Image

edit: woot, I bork forums!
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: What about me.

Post by Das Bruce »

rcdraco wrote:Image

Image

Photobucket is banned on my network. >_<

512 triangles.
Uninspired but nothing technically wrong with the model. You can generally get away without having to hollow out barrels and such though.
Argh wrote:Das! You exist! Come model for PURE!
Yeah I've just returned from a year away at university, the gears are starting to get moving again. What's Pure?
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

yea

Post by rcdraco »

PURE is a mod by Argh and some other guys. It's pretty sweet, I think he needs people to model the other sides. It's a mod where stuff gets dropped in for a build animation. Not too much else, Argh can probably PM you about it.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Stuff gets dropped in in SWS too :P
how coincidental ;)
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

lol zinsj :lol: :lol:

My first model (that i made for a purpose), it is the chassis/base (w/e) for the human light aa vehicle, i know it sucks but, hey i need peoples oppinions. (and possibly help)

Image angled veiw (front)

Image back

Image and my track/track sheild thing i made im so proud of. (nubs can be proud of there nubish things too lol)

there will be duel rocket pods mounted on this fyi. plz tell me what you think, and what wrong.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I don't know if I posted these:

Image
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

Image i think im pretty much finished with this, mayby ill addd some missiles in the pods. now i get to uv map YAY :(
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
Image
Image
Sponge filter and fill effects ftw.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

rattle that is cool, could I borrow some of your work for towerdefense?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Yes, tell me what and I'll put it on my site.

Zsinj: I know, it's not finished yet. Any ideas? Couldn't hink of anything... was almost about to scrap the barrel.
Last edited by rattle on 14 Nov 2007, 05:42, edited 1 time in total.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Very cool, I just wish the barrel was a little more detailed... It looks almost 3do there.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I have not seen your work in sometime could you pm me an image of the different units you have done?
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

At the very least, double the polycount on the barrel.

If you actually want it to have it polygonal and not cylindrical shape, detail the barrel more, so that it's more obvious that the barrel is meant to be like that, and isn't just a very low poly fake of a cylinder. Have a look at how much detail goes into the barrels of some of the S:1944 tanks to get a good idea of how much detail you can easily get away with for something like this.

Once you have a decent barrel designed, those tend to texture themselves. The hard part of the texture are the big flat areas, which you've dealt with fine.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I would like that model for TD as is so if that is definitely one I can use.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Alright, when it's finished.

Zsinj: the barrel is actually supposed to be a cuboid, I don't really like round barrels. Hm... texture's too dark, wanted it to look like a hose.

Image
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Well, if it's meant to be a cuboid, then detail it a bit more. Maybe chamfer the edges a bit, have a few greebles, perhaps have some repeated 'inset' areas, sort of like a grille on the side.

The stripey texture there isn't really telling us much about the barrel, how it works, other then 'its stripey'.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Counterparts to Mr.D's core models, inspired by the concept art shown i that thread:

Arm stumpy and samson remakes, textures pending

Image
Locked

Return to “Art & Modelling”