Random WIP 2006-2011
Moderators: MR.D, Moderators
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: What about me.
Uninspired but nothing technically wrong with the model. You can generally get away without having to hollow out barrels and such though.
Yeah I've just returned from a year away at university, the gears are starting to get moving again. What's Pure?Argh wrote:Das! You exist! Come model for PURE!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
lol zinsj
My first model (that i made for a purpose), it is the chassis/base (w/e) for the human light aa vehicle, i know it sucks but, hey i need peoples oppinions. (and possibly help)
angled veiw (front)
back
and my track/track sheild thing i made im so proud of. (nubs can be proud of there nubish things too lol)
there will be duel rocket pods mounted on this fyi. plz tell me what you think, and what wrong.


My first model (that i made for a purpose), it is the chassis/base (w/e) for the human light aa vehicle, i know it sucks but, hey i need peoples oppinions. (and possibly help)



there will be duel rocket pods mounted on this fyi. plz tell me what you think, and what wrong.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
At the very least, double the polycount on the barrel.
If you actually want it to have it polygonal and not cylindrical shape, detail the barrel more, so that it's more obvious that the barrel is meant to be like that, and isn't just a very low poly fake of a cylinder. Have a look at how much detail goes into the barrels of some of the S:1944 tanks to get a good idea of how much detail you can easily get away with for something like this.
Once you have a decent barrel designed, those tend to texture themselves. The hard part of the texture are the big flat areas, which you've dealt with fine.
If you actually want it to have it polygonal and not cylindrical shape, detail the barrel more, so that it's more obvious that the barrel is meant to be like that, and isn't just a very low poly fake of a cylinder. Have a look at how much detail goes into the barrels of some of the S:1944 tanks to get a good idea of how much detail you can easily get away with for something like this.
Once you have a decent barrel designed, those tend to texture themselves. The hard part of the texture are the big flat areas, which you've dealt with fine.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Well, if it's meant to be a cuboid, then detail it a bit more. Maybe chamfer the edges a bit, have a few greebles, perhaps have some repeated 'inset' areas, sort of like a grille on the side.
The stripey texture there isn't really telling us much about the barrel, how it works, other then 'its stripey'.
The stripey texture there isn't really telling us much about the barrel, how it works, other then 'its stripey'.