New Transport tags?
Moderator: Moderators
New Transport tags?
Ok, I'm (finally) ready to put air-dropped stuff into PURE... what tags are available, and where do I put them? I understand that we now have a Fall() COB callout... is there one for landing, too? And how do I configure the transport to drop stuff? Can I use a tag to control how quickly it drops them? And what about loading / unloading behaviors?
Sorry if it seems like I'm waaaay behind the times here... been a little busy IRL, haven't had time to test this out yet, and my air-transport for PURE is nearly done...
Sorry if it seems like I'm waaaay behind the times here... been a little busy IRL, haven't had time to test this out yet, and my air-transport for PURE is nearly done...
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
http://spring.clan-sy.com/phpbb/viewtopic.php?t=12111
Another post on it there, dunno if it will help :)
Another post on it there, dunno if it will help :)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
The new drop stuff is good... but the transport flight code is still just awful...
Watching our LAATs fly around makes me sad; they look very cool as gunships or fighters, but for obvious reasons need to be transports... which effectively replaces the pilot with a plank of wood with a face drawn on.
Watching our LAATs fly around makes me sad; they look very cool as gunships or fighters, but for obvious reasons need to be transports... which effectively replaces the pilot with a plank of wood with a face drawn on.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I don't know how to fix the flight-code, I can't code.
I can make pretty looking aircraft to use the flight code though.
If someone who can code fixes the flight code, I can continue to fix my content so that people have things that will use that flight code.
That's how this whole thing works, see
It's just a shame when my pretty ships are hooked into the code provided, they bounce around like jackrabbits instead of flying naturally, continually bump into each other, and look terribly silly when actually firing at anything.
Why the transport/gunship flight code makes me sad (wmv, deal with it)
I can make pretty looking aircraft to use the flight code though.
If someone who can code fixes the flight code, I can continue to fix my content so that people have things that will use that flight code.
That's how this whole thing works, see

It's just a shame when my pretty ships are hooked into the code provided, they bounce around like jackrabbits instead of flying naturally, continually bump into each other, and look terribly silly when actually firing at anything.
Why the transport/gunship flight code makes me sad (wmv, deal with it)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Do you expect somebody to just come and fix some complex piece of code within a few days because you asked for it?Warlord Zsinj wrote:No chance anyone is going to pick this up? Even if just transports flew like normal aircraft while not trying to load things... It's just a sorry state of a affairs to watch anything other then fighters or bombers actually in flight.

I'm probably reading it in the wrong mood.