Model Competition 1 - Tank Models - Page 5

Model Competition 1 - Tank Models

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Post by rattle »

KDR_11k wrote:Is that supposed to be an Atreides sonic tank?
Yeah and it's in the wrong thread. What ever...
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Snipawolf
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Post by Snipawolf »

Pxtl wrote:
Snipawolf wrote:Sorry, breaking my own rules here, but I just had to dig this one up.

I did this a couple of months ago while wondering about making an RA2 mod, and I still have a good bit of other models, as well, lying around. Since this is unoptimized, it has 1800 polygons, but could easily be less, or a lot less, though the latter would deform its shape.
Very pretty, but I don't envy your task of texture-mapping that thing.
Ho ho, it actually was pretty easy, just took an hour and a half or so. Of course, if I did it at this point in time, it would be a better uv map and I would do it faster. I deleted the UV map because I had the textures all fudged up and stuff, and it looked pretty bad with my horrid texturing back then. :P
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rattle
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Post by rattle »

yuritch wrote:T-80 is just T-70 with a bigger turret. Think even bigger...
KV? :)
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SinbadEV
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Post by SinbadEV »

I made this a long time ago... it was for a now defunked project idea and it appears I have lost the source material... sadly... maybe they can inspire others...
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Image
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yuritch
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Post by yuritch »

rattle wrote:KV? :)
Yes. KV-1s, to be precise.
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rattle
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Post by rattle »

To be honest I spent (way too much) time going through all russian WW2 tanks on wikipedia. The KV was the last one of course.
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MR.D
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Post by MR.D »

SinbadEV, those tanks are flat-out sweet.

I love the bulky design and shape of those vehicles, problem is (and I'm sure you'll hear this from others) that there tons of wasted polies on your cylinders and some other small objects that could be optimized/removed without changing the shape and outline.
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yuritch
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Not a tank, but it has tracks

Post by yuritch »

A new thing from me. This is not a tank, but it looks a bit like one because it's tracked...
Image
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

KV in s44 plz
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rcdraco
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well

Post by rcdraco »

I like the style Sinbad, but they are WAY over the 1000 polygon limit. But very nice besides.
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FLOZi
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Re: Not a tank, but it has tracks

Post by FLOZi »

yuritch wrote:A new thing from me. This is not a tank, but it looks a bit like one because it's tracked...
Image
Presumably a B-4 :-) (though possibly one of the other 2 guns built on that trackied carriage but less common... Br-2 is one of them i think.)
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yuritch
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Post by yuritch »

Yes, it's a B-4. For those who don't know WW2 weapons very well, it's a 203mm (8 inch) heavy howitzer. And that thing isn't self-propelled, it's a towed gun. Tracked towed guns aren't common, in fact I can't remember any beside this one (and 2 others based on the same carriage).
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Erom
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Post by Erom »

yuritch wrote:Tracked towed guns aren't common
I'd never heard of one! Whatever is it for, being towed by a tank?
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FLOZi
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Post by FLOZi »

My only criticism is that you can probably afford to go to 8-sided for the barrel of such a large caliber weapon :-)


(do you have any other models planned, or just doing them as they come to you?)
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yuritch
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Post by yuritch »

2 FLOZi
I'm doing them mostly at work because I don't have much to do there atm (this can change any moment though if the boss comes up with a new task for me), so I don't have anything planned - I do what I can find a good blueprint for (and that is possible for most of common WW2 stuff). If you need something in particular, just ask (like you did with the M-30).
Erom wrote:I'd never heard of one! Whatever is it for, being towed by a tank?
It's for blowing things up at ranges of up to 18 km :twisted: Also was often used during assaults on cities to demolish buildings using direct fire. Was also used in the Winter War to destroy Mannergeim line bunkers. It was towed by special tracked prime movers, not by tanks of course - there were no tanks powerful enough to tow such weight in units equipped with this.
Why it's tracked - because it's too heavy for a wheeled carriage, plus tracks allow to use it offroad (to some extent).

Edit: Here is the same, but with 8-sided barrel. I don't see much difference though.
Image
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TheRegisteredOne
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Post by TheRegisteredOne »

bitches dont know about op
EDIT: image source editted, hotlinking bad etc. Apologies to anyone who saw Under_Ware's penis :P
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Last edited by TheRegisteredOne on 12 Nov 2007, 05:37, edited 8 times in total.
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Argh
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Post by Argh »

That's really cute. I'd have done the launcher tubes and the treads on the tires with the skin, but otherwise it's really not bad on polycount. Gonna be a mess to get all of those weapons to play nicely with one another, if you're going to do that in OTA or Spring, tho!
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Snipawolf
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Post by Snipawolf »

Crop plx :P

Well, I guess its a nice model, but the amount of detail needs to remain the same. The base of the vehicle is pretty low detail, imo, but looks like it would work fine in spring. I don't like your over the back missile launchers, they look very non integrated into the turret.
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rattle
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Post by rattle »

Nice work. How many faces per tire?

I suppose this isn't going to be an ingame model, would look awful as 3do.
Warlord Zsinj
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Post by Warlord Zsinj »

The design is nice, but I don't like the cage around it, it seems a little bulky and unnecessary. Coolness wins out over realism here, imo.

Also, agree with snipa in terms of level of detail, some areas are really highly detailed, such as the wheels (that detail could be textured), others are very low detailed, such as the person.

I think the detail on the body is ok, because most of it can be textured on.
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