There are single faces on it and you use less than 50% of the available UV map space. The barrel sides could share the same space and the gun barrel itself should be cylinder mapped.
Otherside wrote:i did does it matter if its background or if its one single layer ?
Yes it does.
Saving a layer with an alpha mask = broken team colors
Saving a background image with an alpha channel = working team colors
The first one can be cirumvented by replacing 0 alpha with 1 alpha, i.e. replace full black with a black of 1 on the transparency mask. However this tints the texture. Hard to see but it's noticable.
Anyway, in PS just hit CTRL+SHIFT+E on a visible layer to merge everything into a background layer. Gimp probably has a similar key combination.
Also Gimp might display alpha the other way around, i.e. white = 0% alpha and black = 100% alpha, in this case do what smoth said and invert the alpha channel.
You need 2 pictures per texture. The first should be colored, and white where you want team color, the second should be black everywhere, and white where you want team color. If you want something only textured white, just use white on the first picture, and make it black on the second.
Then open upspring, open the model if you want. On the top tab, click Texture Mapping, Show Texture Builder, click the Texture 1 tab on the top left of the window, and then set texture 1 as the RGB, or texture picture, and texture 2 as the alpha, or team color picture. Change the build texture to something like unitname.png, remember to keep consistencies, if one uses png, all should use it, and all textures should be the same size, etc.
I'm not sure if the filetype consistencies matter, I use it for some reason.
Ok this problebly off topic but sense I started this thred I think I have a right . Does any body have a metal texture in the form of a pattern for Gimp.
Do you mean a kind of a "texture stamp" or an alpha for having some metal like brush? In the first case have a look around HERE - maybe you'll find something you like (probably with THIS ONE)...