I want to learn
Moderators: MR.D, Moderators
I want to learn
Is anybody willing to teach my how to textuer/animate because i'm tired of just modlling units and not compleeting them. Anybody, please?
Please read the tutorials that are here, then ask questions... I wrote a very basic, "how to uvmap with Wings" tutorial, several other people have contributed even better articles. Uvmapping, in general, is pretty easy. The hard part is knowing how to do it well, and that's a matter of philosophy (it's an art form, not a science).
If it'd help people a bit, i could write up something about my philosophy on this topic, and do a little demo from Wings and UVMapper Pro, just keep in mind that it's a philosophical thing, not a "rule", and is dependent on what you're trying to achieve artistically as well as technically, and what tools you're using.
If it'd help people a bit, i could write up something about my philosophy on this topic, and do a little demo from Wings and UVMapper Pro, just keep in mind that it's a philosophical thing, not a "rule", and is dependent on what you're trying to achieve artistically as well as technically, and what tools you're using.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well I think you shouldn't rely just on tutorials from here when it comes to what you call "texturing". UV-mapping and painting textures isn't something that is Spring-only - it's the common way to texture your models. So go to the homepage of the modeller of your choice and look for forums / tutorials there. Google also is your friend here...
When it comes to "How to texture?" the answer pretty much is "Just draw them.". You may find some tipps on the web on how to achieve certain effects in an easy way but texturing really just is art which you have to learn by doing and where exist many ways to achieve the same goal so this probably is something you wont learn by just reading 1000 pages of text...
The animation in Spring is pretty easy and there isn't much to understand at all. Just get Scriptor and open a K-Bot .cob or .bos file. What you see there is self-evident: You define yourself some "steps" of your animation (i.e. keyframes) and with easy commands like "turn bodypart_x around z-axis for 100 degrees with a speed of 50". The only problem here is that you have no GUI that instantly shows you the effect of what you have written. Upspring has some animation capablities so you might try your very first steps there and look at what code it spits out...
When it comes to "How to texture?" the answer pretty much is "Just draw them.". You may find some tipps on the web on how to achieve certain effects in an easy way but texturing really just is art which you have to learn by doing and where exist many ways to achieve the same goal so this probably is something you wont learn by just reading 1000 pages of text...
The animation in Spring is pretty easy and there isn't much to understand at all. Just get Scriptor and open a K-Bot .cob or .bos file. What you see there is self-evident: You define yourself some "steps" of your animation (i.e. keyframes) and with easy commands like "turn bodypart_x around z-axis for 100 degrees with a speed of 50". The only problem here is that you have no GUI that instantly shows you the effect of what you have written. Upspring has some animation capablities so you might try your very first steps there and look at what code it spits out...
While I do suggest you check out the tutorials linked to in various places "UV Mapping" and "Texturing" for spring are exactly the same for spring as they are for pretty much every other game that uses them in the world... once you manage to UV map and texture a model that's the best point to start asking springers for help. Google for a good modeling community surrounding your program of choice and see if they have any tutorials (for example http://p222.ezboard.com/fnendowingsmira ... =249.topic )
"create texture" to the right is to create an image with the polygon lines. You don't really need to create the texture itself, it's automatically created when you UV mapped the model. What you have to do is to make the texture external (right click menu in the outliner in wings), then you can open the file from outside and put your texture, then refresh it in wings to see the changes.
Tell that snipa, he's outdated. Also, what's so difficult to understand there? Click on all buttons, try every option until you find the ones on from the older dialog. It's that simple.rcdraco wrote:Maybe update wings, and make sure that all objects are merged before unwrapping, then you can seperate and fix afterwords.
False. BIG timeWhen it comes to "How to texture?" the answer pretty much is "Just draw them.". You may find some tipps on the web on how to achieve certain effects in an easy way but texturing really just is art which you have to learn by doing and where exist many ways to achieve the same goal so this probably is something you wont learn by just reading 1000 pages of text...
You can look at something and draw it in real life, on a computer, it is not so. Not close. You can look at something and TRY to make it the same, but it will NEVER be as good as the best/most original way of doing it. If you want to prove me wrong, do it, otherwise, I believe this is a load of bull. I got where I am by taking a lot of time getting experienced and using gimp, and about 10 percent of my time doing random tutorials for things I don't know how to do.
If anybody has any effects tutorials, I would greatly appreciate a link, I phail at my own effects textures.
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well for example look how many layers people do when painting their textures. The main principle might be the same in general but from artist to artist you might see someone using an extra layer for a special purpose and so on but that doesn't mean that some of these will do something the other can't just because of that. I just wanted to say that knowing some "techniques" won't make you paint good textures. It helps of course (especially when it comes to the time frame) but just knowing I'll create this layer for this, that layer for that because I read that and now I'll do the perfect texture at first try won't work...Snipawolf wrote:You can look at something and TRY to make it the same, but it will NEVER be as good as the best/most original way of doing it.
