Most competitive AI?

Most competitive AI?

Here is where ideas can be collected for the skirmish AI in development

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Sgt Doom
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Joined: 19 Jun 2006, 10:52

Most competitive AI?

Post by Sgt Doom »

I've been gone a very long time due to a number of factors (got hooked on HL2 again, bought Xbox 360 + Dead Rising, C: corrupted Windows and is nearly dead etc.)

What's the toughest AI out? Also, which has good mod compatibility?
On a side note, is AA still around? I see CA and BA, but no AA.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

KAI 0.12, latest version, by kloot, gives a decent game in EE. it plays BA and XTA ok as well. give AIs 100% handicap and play 2v1 ftw

NTAI with the XTA config gives a decent XTA challenge
Archangel of Death
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Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Back in the early AI days they actually organized a little AI competition... pitting AI's against AI's in a battle for supremacy. They spent the preceding week tweaking out their AI's with all new tricks to try to gain a one up in the battle. Of course, there was pretty much only XTA, AA, and a handful of half-ports which just barely ran on Spring. Still, it would be cool to see something like that again spanning across multiple mods.
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Neddie
Community Lead
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Post by Neddie »

On the subject of AA, Caydr took a break and it fell beneath the wheels, but he may release a new version.
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Sgt Doom
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Post by Sgt Doom »

1v0ry_k1ng wrote:KAI 0.12, latest version, by kloot, gives a decent game in EE. it plays BA and XTA ok as well. give AIs 100% handicap and play 2v1 ftw

NTAI with the XTA config gives a decent XTA challenge
Last time, I remember the other AIs having a problem with EE's new (at the time) hub system, has this been resolved?
Archangel of Death wrote:Back in the early AI days they actually organized a little AI competition... pitting AI's against AI's in a battle for supremacy. They spent the preceding week tweaking out their AI's with all new tricks to try to gain a one up in the battle. Of course, there was pretty much only XTA, AA, and a handful of half-ports which just barely ran on Spring. Still, it would be cool to see something like that again spanning across multiple mods.
I think I remember that :-)
neddiedrow wrote:On the subject of AA, Caydr took a break and it fell beneath the wheels, but he may release a new version.
Awesome :P
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

KAI 0.12 NTai and RAI have hub support.

I'm not sure if AAI has hub support, and KAI 0.23 doesnt have hub support.
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Post by yuritch »

RAI doesn't work with Spring 0.75 though, so that one is out of competition for now (until a new version is released).
AAI doesn't support hubs and stockpilable weapons (at least that's what its readme says).
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

newest KAI 0.12 can play EE 0.173, hub support has been added
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Hul
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Joined: 26 Jul 2007, 15:10

Post by Hul »

KAI is the only AI that works for me. But KAI is a load of junk when i try and play against it, it will start building adv kbot labs next to my army in the middle of the battlefield and when i attack its base theres like sicty thousands beamers turrets spread acroos the base.
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DJ
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Post by DJ »

are you playing the version that came with the spring installer or have you downloaded the version from the KAI forum?
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

hul, use KAI 0.12 not KAI 0.22, and make sure you have the LATEST KAI 0.12
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Linebacker
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Joined: 25 Jul 2007, 21:30

Post by Linebacker »

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DJ
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Joined: 17 Jan 2007, 13:26

Post by DJ »

:? er no not really, you need to upgrade to 0.75b2.

that's the right KAI to use though :-)
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Linebacker
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Post by Linebacker »

So KAI is not downward compatible... :shock:

Where can I get the version working with 74b3 (KAI 0.12 like suggested numerous times in this thread)? Because it does not seem to be on unknown files.
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DJ
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Post by DJ »

PM me you email and I'll send you a copy over, personally I'd upgrade spring as the latest KAI is a big improvement...
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DJ
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Post by DJ »

just played KAI against the latest RAI and the battle was epic, KAI one but only through nuking RAI into oblivion. Think KAI is the king at the moment but i'd love to see another AI competition in the near future.
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Linebacker
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Post by Linebacker »

Well, it depends on the map I guess. On Evergreen Haven Redux v02 I found AAI more competitive, but very slow. KAI expands very quickly and on some maps too much, resulting in too many outposts which are too easy to take out. Thus destroying 2-3 bases with your own full forces is not that hard compared to destroying a very well defended one.

In a late game scenario (1:30 hr) vs AAI on Evergreen Haven I was unable to penetrate the base. He was ARM, me CORE. A force of about 30-50 Goliaths (each 22000 hp as you know) + Sumo and TheCan support were decimated. I had to use 400 Finks to get through to the last part of his base and see where his frigging EMP Stunners were located. Hords of Jethros and Samsons guarded the base entrances, mixed with Sentinels and LLTs. Other than that he uses Stumpys and Mavericks to push forward. Later on Annhilator were deployed. He crushed 3 of my Krogoths before the victory could finally be claimed.

Of course when I play vs AIs the following rules apply: don't use early raids vs AIs, don't harass for the first 30 mins, don't use Silencer/Retaliator resp. Neutron/EMP Stunner during the whole game. Try to beat it, it's just one (!) AI. :lol:

And of course AAI is weak, since it does not expand behind mexes + 1 defender per metal spot. So cutting off his resources is too easy. On IslandParadisev7 for example KAI provides a much better challenge: small map, you rely more on metal, only a few reclaimable trees - opposed to EvergreenHaven, where energy stalling won't be problem. And of course both AIs are harder to play on Evergreen due to the trees, which they reclaim very effectively.
Guiltfeeder566
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Joined: 22 Oct 2007, 02:44

Post by Guiltfeeder566 »

I play a lot of test with AAI vs. KAI. KAI tends to have a better start, but AAI manages the economy leagues better. I did a 2v2 on Supreme Battlefield small v2 with 2 AAI vs 2 KAI. KAI built up real fast and got a little more then half way across the land bridge before meeting any meaning full resistence (in the form of a few light tanks and bots). They fought to almost the end of the bridge before hitting an almost endless supply of enemy troops. I noticed that KAI moved in large waves while AAI attacked in a long line coming right out of their factories. AAI had a much better base management, they had many construction units on the facts, pumping out units furiously. They also used Naval and ariel units much better (KAI barley used them at all). AAI managed too push them to the KAI end of the bridge before the game crashed :(. I highly doubt KAI would be able to win at that point, they had no one helping build units so they produced at an aganizingly slow pace and AAI just came in contact with their last line of defense.
Satirik
Lobby Developer
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Post by Satirik »

Guiltfeeder566 wrote:I play a lot of test with AAI vs. KAI. KAI tends to have a better start, but AAI manages the economy leagues better. I did a 2v2 on Supreme Battlefield small v2 with 2 AAI vs 2 KAI. KAI built up real fast and got a little more then half way across the land bridge before meeting any meaning full resistence (in the form of a few light tanks and bots). They fought to almost the end of the bridge before hitting an almost endless supply of enemy troops. I noticed that KAI moved in large waves while AAI attacked in a long line coming right out of their factories. AAI had a much better base management, they had many construction units on the facts, pumping out units furiously. They also used Naval and ariel units much better (KAI barley used them at all). AAI managed too push them to the KAI end of the bridge before the game crashed :(. I highly doubt KAI would be able to win at that point, they had no one helping build units so they produced at an aganizingly slow pace and AAI just came in contact with their last line of defense.
KAIK 0.13 is better than RAI 0.551 and AAI except on water map (the game never end) because it doesn't make boats or planes
Engine Of Darkness
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Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

RAI handeds KAIK ass on Supreme Battlefield (32x32) after 1.35h a historic moment appeared: 4 AIs (2core vs 2arm (KAIK vs RAI)) managed to END a GAME. END!!!!. :P
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