Spring 0.76: pending stuff
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upspring would be better suited either as a standalone program or as part of an sdk package, which in itself is an idea I'm surprised nobody has exploited yet.
Inclusion in the spring installer would mislead new users into thinking it's a unit creation tool as in I start UpSpring and I build and texture a units model and script it all from scratch. I wouldnt be surprised if users start asking questions such as how to create geometry.
Inclusion in the spring installer would mislead new users into thinking it's a unit creation tool as in I start UpSpring and I build and texture a units model and script it all from scratch. I wouldnt be surprised if users start asking questions such as how to create geometry.
- Pressure Line
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In a test game vs one AAI with r4623, several planes got stuck at the edge of the map.. I don't know if that's an AAI issue though..

And one other thing I'd like to see fixed although it's not a new bug, is the fact that nanos don't reclaim at their full range when set to patrol. Repairing works fine but only manual reclaim orders work for the full range of the nano.. A possible workaround would be to change the ImmobileBuilder widget to make a reclaim and repair order with repeat though I don't know if it would assist factories that way..
The screenshot shows a nano on patrol with roam in the upper right corner of SmallDivide.. It cleared all trees except for those on the screenshot which are well inside its range..


And one other thing I'd like to see fixed although it's not a new bug, is the fact that nanos don't reclaim at their full range when set to patrol. Repairing works fine but only manual reclaim orders work for the full range of the nano.. A possible workaround would be to change the ImmobileBuilder widget to make a reclaim and repair order with repeat though I don't know if it would assist factories that way..
The screenshot shows a nano on patrol with roam in the upper right corner of SmallDivide.. It cleared all trees except for those on the screenshot which are well inside its range..

I haven't tested on my windows partition, but I would like to point out that this isn't reproducible under linux.AF wrote:FunTA and CA cause a freeze up crash in spring when ran via aflobby
100% reproducible, and it doesnt appear to be lua related as FunTA versions released prior to the lua interface show the same symptoms. Reproduced on mine and forebodings machines.
- Forboding Angel
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- Pressure Line
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- Spring Developer
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Re: Spring 0.76: pending stuff
Should be fixed in latest svnTobi wrote:[*]Replays aren't named properly. MelTraX and I got an unnamed.sdf for a normal game (ie. it should have got a name with map name and mod name included).
Does it happen too when you grab the script AFLobby generates and start spring using that script from the commandline?AF wrote:FunTA and CA cause a freeze up crash in spring when ran via aflobby
If so, could you pastebin the script?
Shh, that's a feature not a bug.Snipawolf wrote:Projectiles still don't emit particles... >___>
Would you mind including this into 0.76?
http://spring.clan-sy.com/mantis/view.php?id=667
http://spring.clan-sy.com/mantis/view.php?id=667