Spring 0.76: pending stuff - Page 2

Spring 0.76: pending stuff

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

LUA Pathfinding? Cool!
Though Spring's pathfinding may suck, its better then most commercial games. Its good to keep making it better :D
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jcnossen
Former Engine Dev
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Post by jcnossen »

When will we start to use 0.8 instead of 0.7* ? The lua support is getting so important for everything, maybe it deserves a major version number change?
imbaczek
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Post by imbaczek »

jc: +1
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rattle
Damned Developer
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Post by rattle »

Today pathfinding, tomorrow the rest of spring. 0.8 Praise Lua Edition

All hail Lua!
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Neuralize
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Post by Neuralize »

Is upspring packaged with Spring yet? It should be.
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AF
AI Developer
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Post by AF »

upspring would be better suited either as a standalone program or as part of an sdk package, which in itself is an idea I'm surprised nobody has exploited yet.

Inclusion in the spring installer would mislead new users into thinking it's a unit creation tool as in I start UpSpring and I build and texture a units model and script it all from scratch. I wouldnt be surprised if users start asking questions such as how to create geometry.
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jcnossen
Former Engine Dev
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Post by jcnossen »

Yeah, not really useful indeed, since you need so many other programs...

A wings3D + COB compiler + upspring would make a good SDK..
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Pressure Line
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Post by Pressure Line »

jcnossen wrote:Yeah, not really useful indeed, since you need so many other programs...

A wings3D + COB compiler + upspring would make a good SDK..
would also need an image editing program, Gimp or Paint.net would be good options.
MelTraX
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Joined: 02 Jan 2007, 16:18

Post by MelTraX »

In a test game vs one AAI with r4623, several planes got stuck at the edge of the map.. I don't know if that's an AAI issue though..

Image

And one other thing I'd like to see fixed although it's not a new bug, is the fact that nanos don't reclaim at their full range when set to patrol. Repairing works fine but only manual reclaim orders work for the full range of the nano.. A possible workaround would be to change the ImmobileBuilder widget to make a reclaim and repair order with repeat though I don't know if it would assist factories that way..

The screenshot shows a nano on patrol with roam in the upper right corner of SmallDivide.. It cleared all trees except for those on the screenshot which are well inside its range..

Image
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BigHead
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Post by BigHead »

In fact nanos can even reclaim/repair stuff which is behind the circle.
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AF
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Post by AF »

FunTA and CA cause a freeze up crash in spring when ran via aflobby

100% reproducible, and it doesnt appear to be lua related as FunTA versions released prior to the lua interface show the same symptoms. Reproduced on mine and forebodings machines.
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Relative
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Post by Relative »

AF wrote:FunTA and CA cause a freeze up crash in spring when ran via aflobby

100% reproducible, and it doesnt appear to be lua related as FunTA versions released prior to the lua interface show the same symptoms. Reproduced on mine and forebodings machines.
I haven't tested on my windows partition, but I would like to point out that this isn't reproducible under linux.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Please figure out how to work this out, AFLobby is awesome <3 and I would love to be able to switch, but it sucks when it can't run my mod(s) <haven't tested with evolution yet.
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Pressure Line
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Post by Pressure Line »

Forboding Angel wrote:haven't tested with evolution yet.
im workin on it ;P just lacking the ability to focus atm.
Auswaschbar
Spring Developer
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Re: Spring 0.76: pending stuff

Post by Auswaschbar »

Tobi wrote:[*]Replays aren't named properly. MelTraX and I got an unnamed.sdf for a normal game (ie. it should have got a name with map name and mod name included).
Should be fixed in latest svn
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KDR_11k
Game Developer
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Post by KDR_11k »

While on the subject of builder ranges, mobile cons can only start a construction if they've closed in to half their maximum build range.

Oh and immobile builders are not considered blocking for building placement like buildings are, they show up yellow like mobile units.
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Snipawolf
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Post by Snipawolf »

Projectiles still don't emit particles... >___>
Tobi
Spring Developer
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Post by Tobi »

AF wrote:FunTA and CA cause a freeze up crash in spring when ran via aflobby
Does it happen too when you grab the script AFLobby generates and start spring using that script from the commandline?

If so, could you pastebin the script?
Snipawolf wrote:Projectiles still don't emit particles... >___>
Shh, that's a feature not a bug.
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AF
AI Developer
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Post by AF »

No it doesn't.

Forcing aflobby not to write a script and instead use a script generated by tasclient gives the same crash. An AFLobby script runs fine without aflobby running, it only crashes if aflobby is currently running at the time.
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rattle
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Post by rattle »

Would you mind including this into 0.76?
http://spring.clan-sy.com/mantis/view.php?id=667
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