Yeah I just checked the lastest build and trees are fixed for one. YAY
They've also added custom cursors for resurrect and capture but obviously I don't have them because they'll be in the next release of their XTA mod.
And I don't know what this means:
Code: Select all
-Added tag SmoothAnim=0/1 to the fbi. If it is 1, units will use animation interpolation
In regards to the new SharpMap, the sharing of tile files and how that relates to the current maps tiles is more complex than I had anticipated, and it must be perfect. Add in conjunction to that the new feature placement system and you have a mess of stuff that has to be tweaked and tested before the next beta is released. So no epic size maps for a few days I'm afraid.
I know SY is getting ready to release this code as the "next release". I thought they were going to do it yesterday, but it think the CVS servers delayed that a bit.
-Buggi