Spring:1944 dev and testing - Page 47

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

*throws a net over neddy and drags him kicking and screaming into #swta*
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Warlord Zsinj wrote:*throws a net over neddy and drags him kicking and screaming into #swta*
I dropped in, but I only met failure.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Failure?
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

He went to the wrong #swta :P
User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

neddiedrow wrote:
Warlord Zsinj wrote:*throws a net over neddy and drags him kicking and screaming into #swta*
I dropped in, but I only met failure.
*looks at Nemo*
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Game crashed with S30 texture error. Running in test version and doing .give all says
Content error: Could not load S3O texture from file unittextures/Spring unit
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

i think its the smallest US towed gun.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

It is indeed. Fixed.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Alright, finished modelling the new Sd.Kfz. 9/1 crane engineering vehicle thingy:

Image

Also got the M5 model/texture from Hootie, gonna set it up into a unit later today:

http://www.tauniverse.com/forum/attachm ... 1191238484

(Yes, both the model and texture are his, not mine! :O)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Alright, so I did some preliminary sound effect work...

U.S. Artillery Observation Trooper - http://www.unknown-files.net/3673/S44_U ... oice_Pack/
General Death Clips - http://www.unknown-files.net/3674/S44DeathDemos/
Assorted Sound Clips - http://www.unknown-files.net/3677/Assorted_Sound_Files/
Assorted Sound Clips 2 - http://www.unknown-files.net/3678/Assor ... d_Clips_2/

The first two are the more relevant, the second two are interesting and may be of use, but are more niche... I mean, a falling death, a growling dog...
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

I tried to test AAI with latest Spring44 SVN (using latest spring svn binaries) and the game crashes immediately when trying to construct a building (no matter if ordred by a human player or the ai)

This is the callstack:

> spring.exe!CCobThread::GetStackVal(int pos=1) Zeile 84 + 0x1e Bytes C++
spring.exe!CCobInstance::RealCall(int functionId=15, std::vector<int,std::allocator<int> > & args=[2](-5119,0), void (int, void *, void *)* cb=0x00000000, void * p1=0x00000000, void * p2=0x00000000) Zeile 271 + 0x27 Bytes C++
spring.exe!CCobInstance::Call(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & fname="StartBuilding", std::vector<int,std::allocator<int> > & args=[2](-5119,0)) Zeile 164 + 0x13 Bytes C++
spring.exe!CBuilder::SetBuildStanceToward(float3 pos={...}) Zeile 591 + 0x29 Bytes C++
spring.exe!CBuilder::StartBuild(BuildInfo & buildInfo={...}) Zeile 491 C++
spring.exe!CBuilderCAI::SlowUpdate() Zeile 270 + 0xe Bytes C++
spring.exe!CBuilderCAI::SlowUpdate() Zeile 341 C++
spring.exe!CCommandAI::GiveAllowedCommand(const Command & c={...}) Zeile 682 + 0x9 Bytes C++
spring.exe!CMobileCAI::GiveCommandReal(const Command & c={...}) Zeile 267 C++
spring.exe!CBuilderCAI::GiveCommandReal(const Command & c={...}) Zeile 1018 C++
spring.exe!CCommandAI::GiveCommand(const Command & c={...}) Zeile 456 + 0xa Bytes C++
spring.exe!CSelectedUnitsAI::GiveCommandNet(Command & c={...}, int player=0) Zeile 130 C++
spring.exe!CSelectedUnits::NetOrder(Command & c={...}, int player=0) Zeile 516 C++
spring.exe!CGame::ClientReadNet() Zeile 2811 C++


I havent added the crash to mantis yet because i dont know if its an engine or mod issue. I suggest you get the latest svn installer from buildbot and test your mod...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I got a few crashes, but don't have the logs. I'm pretty sure the problem originates from something in S44, though.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

This is mainly for yuritch:

Would you be willing to do perhaps a few more, specific voice clips? We might do a little bit of specificness for special stuff -- like maybe give snipers a little bit extra voice, also engineers, engineer vehicles, etc. I can give you a list if you're interested!
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

I'm interested in this, send me that list.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Nemo, check your email for a little present. I'm not sure if it will help, but it may reduce the number of Lua errors?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

2v2 Ladder, World War II Conflict, up. Maps tentative.
3v3-5v5 Ladder, World War II Orchestrated, up. Maps tentative.

http://www.spring-league.com/

1v1, World War II Skirmish, will come online when I have the time.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Skirmish is online, I need to redo the maps for the other two once we know what works.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

marder seems to target russian observation troopers so it probably targets infantry which it shouldnt
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

damnit when is this thing coming out, the models look soo damn great that I want to see them in action.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

the SVN beta plays awesome already, like no other game out there. it just has bags o bugs
Post Reply

Return to “Game Development”